Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/pockebot/openpocket/solitaire-playnpx skills add pockebot/openpocket --skill solitaire-playgit clone --depth 1 https://github.com/pockebot/openpocketWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/pockebot/openpocket/solitaire-play)<a href="https://agentmods.dev/skills/pockebot/openpocket/solitaire-play"><img src="https://agentmods.dev/badge/skills/pockebot/openpocket/solitaire-play.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00058 | $0.00892 |
| Opus 5 | $0.00029 | $0.00446 |
| Sonnet 5 | $0.00012 | $0.00178 |
| Haiku 4.5 | $0.00006 | $0.00089 |
Grade A, and why
solitaire-play scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 91 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Solitaire Play
Use this skill to play standard Klondike Solitaire in mobile apps with deterministic and low-risk moves.
Preconditions
- Confirm the game screen is visible (tableau columns, stock/waste, foundations).
- Dismiss popups, ads, tutorials, and rate dialogs first.
- Detect whether the app is Draw-1 or Draw-3 by tapping stock once and observing waste behavior.
Rules Primer (Klondike)
- Goal: move all cards to 4 foundations (A -> K by suit).
- Tableau build rule: descending rank with alternating colors (e.g., red 9 on black 10).
- Only Kings (or King-led stacks) can move to empty tableau columns.
- Face-down cards in tableau are revealed when the covering face-up card(s) are moved away.
- Stock/Waste:
- Draw-1: one card enters waste per stock tap.
- Draw-3: three cards cycle per stock tap; only top waste card is playable.
Operation Mapping on Phone
Use available phone actions to emulate card interactions:
- Single-card quick move:
- Prefer
tapon card if app supports auto-move to foundation/tableau.
- Prefer
- Precise move (card/stack relocation):
- Prefer
drag(x1, y1, x2, y2, durationMs). - Recommended
durationMs:250-450.
- Prefer
- Long press (if app requires hold before drag):
- Use
long_press_drag(x1, y1, x2, y2, holdMs, durationMs). - Recommended
holdMs:400-700;durationMs:220-380.
- Use
- Scrolling within menus/history:
- Use
swipewith long vertical distance.
- Use
- Never rely on random gestures. Keep start/end points centered on visible card bodies.
Move Priority (Default Heuristic)
Apply this priority order each turn:
- Safe foundation moves:
- Move Aces and Twos to foundation immediately.
- Move higher cards to foundation when it does not block revealing facedown tableau cards.
- Reveal facedown cards:
- Prefer tableau moves that uncover hidden cards over cosmetic rearrangement.
- Build/merge tableau stacks:
- Create longer alternating descending stacks only when it enables future reveals or king placement.
- Use empty columns correctly:
- Move a King (or King-led stack) to empty tableau columns when it helps reveal cards.
- Play waste efficiently:
- Try waste top card to tableau first, then to foundation.
- Draw from stock:
- Draw only when no productive tableau/foundation move exists.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 91 lines · 58 tokens per session scan A ccad80556d19
solitaire-play is a skill published in the GitHub repository pockebot/openpocket (841 stars, last pushed 1mo ago), licensed MIT. It adds 58 tokens to every session and 892 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
mobile-games
Mobile game development principles. Touch input, battery, performance, app stores.
sceneview
Build 3D and AR apps with the SceneView SDK in Jetpack Compose, SwiftUI (iOS/macOS/visionOS via SceneViewSwift), Web (Filament.js), Flutter and React Native. Use whenever the user asks for "3D in Compose", "AR with ARCore in Compose", a model viewer, or any cross-platform 3D/AR app where the dependency is…
sceneview-ios
Build 3D and AR apps on Apple platforms (iOS, macOS, visionOS) with SceneViewSwift — the SwiftUI wrapper around RealityKit. Use whenever the user asks for "3D in SwiftUI", "AR with ARKit in SwiftUI", a model viewer for iOS, or any Apple-platform 3D/AR app where the dependency is the SceneViewSwift Swift Package from…
build-mobile-threejs-games
Build, tune, or test a Three.js game for mobile web. Use for touch movement, action controls, target selection, touch inventory, safe areas, portrait/landscape layouts, responsive HUD, battery/performance budgets, and real mobile browser QA.
building-mobile-game
Build mobile games and game-like interactive experiences in React Native and Expo. Use when Codex is creating or refactoring arcade, puzzle, casual, action, physics-based, or animation-heavy gameplay, including Expo game setup with the with-reanimated template, sprite-sheet generation and extraction, frame-based…
mobile-development
Use when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance.