Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add ra100/blender-claude-plugin --skill blender-geometry-nodesgit clone --depth 1 https://github.com/ra100/blender-claude-pluginWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ra100/blender-claude-plugin/blender-geometry-nodes)<a href="https://agentmods.dev/skills/ra100/blender-claude-plugin/blender-geometry-nodes"><img src="https://agentmods.dev/badge/skills/ra100/blender-claude-plugin/blender-geometry-nodes/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ra100/blender-claude-plugin/blender-geometry-nodes"><img src="https://agentmods.dev/badge/skills/ra100/blender-claude-plugin/blender-geometry-nodes.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00068 | $0.03073 |
| Opus 5 | $0.00034 | $0.01537 |
| Sonnet 5 | $0.00014 | $0.00615 |
| Haiku 4.5 | $0.00007 | $0.00307 |
Grade A, and why
blender-geometry-nodes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 218 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blender Geometry Nodes Expert
Overview
This skill provides expert guidance for Blender 5.x geometry nodes: designing node setups, writing Python scripts to build node trees programmatically, debugging performance issues, and understanding the complete node catalog. The reference files contain the full node listing and Python API patterns.
MCP-First Approach
Prefer the official Blender MCP Server (Blender Lab, Blender 5.1+) for creating node groups, wiring fields, scattering instances, reading outputs directly in a running Blender session. Fall back to emitting Python scripts only when the MCP server is not connected.
Detection: at session start, look for tools whose names match execute_blender_code, get_objects_summary, or search_api_docs — these belong to the official blender-mcp server. If any are present, MCP is available.
Tools used by this skill:
execute_blender_code— runbpyPython in the live session (primary action)get_objects_summary,get_object_detail_summary— inspect scene state before mutatingget_blendfile_summary_datablocks/_missing_files/_of_linked_libraries/_path_info/_usage_guess— inventory the filesearch_api_docs,get_python_api_docs,search_manual_docs— confirm correct API/operator names before calling themget_screenshot_of_window_as_image/_as_json,get_screenshot_of_area_as_image— verify visual resultsjump_to_tab_by_name,jump_to_tab_by_space_type,jump_to_view3d_object_by_name,jump_to_view3d_object_data_by_name— drive the UI to make changes visiblerender_thumbnail_to_path,render_viewport_to_path— capture quick visual feedback
Workflow: inspect with a get_* / search_* tool → mutate via execute_blender_code → verify with a screenshot or summary tool. Keep code blocks small and idempotent so failures are easy to localize.
Setup: see docs/blender-mcp-setup.md.
Task Decision Tree
- "Create a geometry node setup for X" -> Design the node tree, then generate Python code to build it (see Generating Node Trees)
- "My geometry nodes are slow" -> Follow the Debugging & Optimization workflow
- "What node does X?" -> Consult
references/node_reference.mdfor the complete node catalog - "How do I connect X to Y?" -> Check socket compatibility and suggest the correct node chain
- "Script a geometry node tree" -> Consult
references/python_api.mdfor API patterns
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 218 lines · 68 tokens per session scan A ff26c72634c3
blender-geometry-nodes is a skill published in the GitHub repository ra100/blender-claude-plugin (14 stars, last pushed 4mo ago), licensed MIT. It adds 68 tokens to every session and 3,073 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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