RandallLiuXin/GodotMaker

Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode

This repository also configures its own agents. See what GodotMaker tells them →

537Stars on the repository
49Mods indexed here, across every type
yesterdayLast push, which is what freshness is scored on
customA LICENSE file GitHub cannot name, so bodies are not copied

godot-api

25

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Look up Godot engine class APIs — methods, properties, signals, enums. Use when you need to find which class to use or look up specific API details. Supports version-specific docs — reads the correct API for the project's Godot version.

not rated 537 +3 yesterday A 53 tokens

godot-e2e

26

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Write and run E2E (end-to-end) game tests using the godot-e2e framework. Python controls a live Godot game over TCP — Locator-based semantic queries, expect() auto-retry assertions, and engine log capture make failures self-diagnosing. Use this skill whenever you need to: Test actual gameplay: player movement…

not rated 537 +3 yesterday A 189 tokens

headless-build

27

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Compile-check a Godot project using headless mode. Use after writing or modifying any GDScript or C# code to verify it compiles. Triggers: after code changes, before running tests, when build errors need diagnosis. Also use this when the user says "check if it compiles", "build check", "does this parse", or after any…

not rated 537 +3 yesterday A 85 tokens

input-mapper

28

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Manage Godot input action mappings in project.godot. Use when adding input actions, changing key bindings, setting up controls for a new genre, or validating that all referenced actions exist. Called by project-scaffold (initial setup), workers (new mechanics), and the dispatching role (GDD changes requiring new…

not rated 537 +3 yesterday A 70 tokens

mcp-driver

29

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Runtime debugging and live project inspection via godot-mcp. Use when headless tools cannot diagnose the problem: code compiles but runtime behavior is wrong, tests pass but the game does not work as expected, or you need to inspect live state (node tree, console output, rendering). Escalation trigger: a task has…

not rated 537 +3 yesterday A 171 tokens

phantom-camera

30

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Guidance for using the optional Phantom Camera Godot addon in generated projects. Use when a Godot 4 game explicitly opts into Phantom Camera, already has the addon installed, or needs camera behavior that is cleaner with multiple virtual cameras than with a hand-written Camera2D script. Do not require this addon for…

not rated 537 +3 yesterday A 90 tokens

project-scaffold

31

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Generate a new Godot game project with standardized ECS structure and tooling. Use when starting a new game: "create a project", "set up a new game", "scaffold", "initialize", "new project", "start building", "let's make it". Triggers after game-planner produces a confirmed plan, or when the user provides a game name…

not rated 537 +3 yesterday A 142 tokens

screenshot

32

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Capture gameplay screenshots using godot-e2e for visual verification. Use when you need to: take a screenshot of the running game, capture multiple screenshots during an E2E scenario, generate reference.png, visually verify game state, or provide screenshots for VQA analysis. Triggers: "screenshot", "capture…

not rated 537 +3 yesterday A 87 tokens

visual-qa

33

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Visual quality assurance: analyze game screenshots for defects, compare against reference, check motion in frame sequences. Supports runtime-native inspection plus Gemini or OpenAI API-backed VQA.

not rated 537 +3 yesterday A 38 tokens

animation-review

34

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Reviews Godot Animation implementation for known pitfalls. Triggers AFTER implementation, when code involves AnimationPlayer, AnimationTree, AnimatedSprite2D, SpriteFrames, AnimationNodeStateMachine, BlendSpace, OneShot, callbackmodeprocess, or animation playback control (play/travel/start). Do NOT use this skill for…

not rated 537 +3 yesterday A 75 tokens

audio-review

35

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Reviews Godot Audio implementation for known pitfalls. Triggers AFTER implementation, when code involves AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioServer, AudioBus, AudioEffect, AudioStream, or .finished signal on audio players. Do NOT use this skill for planning or teaching — only for…

not rated 537 +3 yesterday A 72 tokens

navigation-review

36

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Reviews Godot navigation implementation for known pitfalls. Triggers AFTER implementation, when code involves NavigationAgent2D, NavigationAgent3D, NavigationRegion2D, NavigationRegion3D, NavigationLink2D, NavigationLink3D, NavigationObstacle2D, NavigationObstacle3D, targetposition, TargetPosition, avoidanceenabled…

not rated 537 +3 yesterday A 103 tokens

particles-review

37

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Reviews Godot Particles implementation for known pitfalls. Triggers AFTER implementation, when code involves GPUParticles2D, GPUParticles3D, CPUParticles2D, CPUParticles3D, ParticleProcessMaterial, trailenabled, sub-emitters, GPUParticlesCollision, or particle amount/emission control. Do NOT use this skill for…

not rated 537 +3 yesterday A 85 tokens

physics-review

38

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Reviews Godot physics implementation for known pitfalls. Triggers AFTER implementation, when code involves CollisionObject2D, RigidBody2D, CharacterBody2D, Area2D, collision layers, or physics callbacks. Do NOT use this skill for planning or teaching — only for post-implementation review.

not rated 537 +3 yesterday A 62 tokens

shader-review

39

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Reviews Godot Shader/Material implementation for known pitfalls. Triggers AFTER implementation, when code involves ShaderMaterial, setshaderparameter, .gdshader, VisualShader, hintscreentexture, BackBufferCopy, instance uniform, or uniform declarations. Do NOT use this skill for planning or teaching — only for…

not rated 537 +3 yesterday A 67 tokens

tilemap-review

40

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Reviews Godot TileMap implementation for known pitfalls. Triggers AFTER implementation, when code involves TileMapLayer, TileSet, TileSetAtlasSource, TileSetScenesCollectionSource, terrain painting, setcell, erasecell, getcelltiledata, collision polygons on tiles, or NavigationRegion2D with tile-based navigation. Do…

not rated 537 +3 yesterday A 85 tokens

ui-review

41

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Reviews Godot UI/Control implementation for known pitfalls. Triggers AFTER implementation, when code involves Control, Container, HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, PanelContainer, Button, Label, LineEdit, TextEdit, OptionButton, TabContainer, CanvasLayer, Theme, StyleBox…

not rated 537 +3 yesterday A 98 tokens

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