A plugin providing ability for executing any code on Godot Editor. So that any coding agent can do any operations with Godot Editor. This version is for GDScript. It can execute any GDScript code.
Execute GDScript code on a running Godot editor or game runtime via the Hastur broker-server HTTP API. Use this skill whenever the user wants to manipulate a Godot editor or running game remotely — creating/modifying scenes, adjusting node properties, running editor operations, inspecting project state, querying live…
Take screenshots of the Godot editor window or the running game window via the Hastur broker-server remote executor. Use this skill whenever the user asks to capture, save, or take a screenshot of the Godot editor or game runtime — including phrases like "截图", "screenshot", "capture screen", "save a picture of the…
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
Enter explore mode - a thinking partner for exploring ideas, investigating problems, and clarifying requirements. Use when the user wants to think through something before or during a change.
Propose a new change with all artifacts generated in one step. Use when the user wants to quickly describe what they want to build and get a complete proposal with design, specs, and tasks ready for implementation.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: