Borrowing it
Nothing to install: this file belongs to rayxuln/hastur-operation-plugin. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/rayxuln/hastur-operation-plugin/main/.claude/skills/godot-remote-executor/SKILL.mdgit clone --depth 1 https://github.com/rayxuln/hastur-operation-pluginWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/rayxuln/hastur-operation-plugin/godot-remote-executor)<a href="https://agentmods.dev/skills/rayxuln/hastur-operation-plugin/godot-remote-executor"><img src="https://agentmods.dev/badge/skills/rayxuln/hastur-operation-plugin/godot-remote-executor/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/rayxuln/hastur-operation-plugin/godot-remote-executor"><img src="https://agentmods.dev/badge/skills/rayxuln/hastur-operation-plugin/godot-remote-executor.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00228 | $0.07349 |
| Opus 5 | $0.00114 | $0.03674 |
| Sonnet 5 | $0.00046 | $0.01470 |
| Haiku 4.5 | $0.00023 | $0.00735 |
Grade A, and why
godot-remote-executor scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Makes network callslowCapability
Not a fault in itself. Listed so you know the mod talks to something, and to what.
curl -s -H "Authorization: Bearer HASTUR_AUTH_TOKEN" HASTUR_BASE_URL/api/executors How it starts
The opening of the file, as written. The whole thing — 627 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Godot Remote Executor
This skill enables you to execute arbitrary GDScript code on a running Godot editor or game runtime instance through the Hastur broker-server. The broker-server acts as a bridge: you send HTTP requests to it, and it forwards the code to a connected Hastur Executor (editor plugin or game runtime) via TCP.
Executors have a type field: "editor" for the editor plugin, "game" for the GameExecutor autoload running in the game process. Use type: "game" to target the live game runtime — useful for inspecting runtime state, scene tree, physics, FPS, input, and variables during gameplay.
Prerequisites
Before you begin, you need two things from the user:
- Auth token — The broker-server requires a Bearer token for authentication. Ask the user for it if not provided. It was printed to stdout when the broker-server started.
- Base URL — Defaults to
http://localhost:5302. The user may specify a different host/port.
Store these for the duration of the conversation:
HASTUR_AUTH_TOKEN— the Bearer tokenHASTUR_BASE_URL— defaults tohttp://localhost:5302
Step 0: Read GDScript Syntax Reference (Critical)
Before writing any GDScript code, read the GDScript syntax reference to avoid compilation errors. GDScript has Python-like indentation-based syntax but significant differences in typing, built-in types, and conventions.
Read this file first:
references/gdscript-syntax/gdscript_basics.rst.txt— The core language reference (~2900 lines). Covers syntax, types, control flow, functions, classes, signals, exports, and all language constructs.
This is the single most important thing you can do to reduce errors. GDScript has many subtle differences from Python:
- Uses
:=for type inference (not:) var x: intfor typed variablesfuncnotdef- Indentation matters (tabs, not spaces)
@onready,@export,@toolannotations- Built-in types:
Vector2,Vector3,Color,Dictionary,Array, etc. - String formatting with
%operator orformat()method matchinstead ofswitch- No list comprehensions (use
Array.map()/Array.filter()) for x in range(n)orfor x in array- Signals declared with
signalkeyword preload()andload()for resources
What ships with it
60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- references/gdscript-syntax/[email protected] 68 KB
- references/gdscript-syntax/[email protected] 335 KB
- references/gdscript-syntax/gdscript_advanced.rst.txt 14 KB
- references/gdscript-syntax/gdscript_basics.rst.txt 111 KB
- references/gdscript-syntax/gdscript_styleguide.rst.txt 25 KB
- references/godot-docs/.gdignore 0 B
- references/godot-docs/404.rst.txt 2.5 KB
- references/godot-docs/about/complying_with_licenses.rst.txt 6.1 KB
- references/godot-docs/about/docs_changelog.rst.txt 8.5 KB
- references/godot-docs/about/faq.rst.txt 30 KB
- references/godot-docs/about/introduction.rst.txt 5.0 KB
- references/godot-docs/about/list_of_features.rst.txt 34 KB
- references/godot-docs/about/release_policy.rst.txt 16 KB
- references/godot-docs/about/system_requirements.rst.txt 35 KB
- references/godot-docs/classes/[email protected] 68 KB
- references/godot-docs/classes/[email protected] 335 KB
- references/godot-docs/classes/class_aabb.rst.txt 36 KB
- references/godot-docs/classes/class_acceptdialog.rst.txt 21 KB
- references/godot-docs/classes/class_aescontext.rst.txt 10 KB
- references/godot-docs/classes/class_aimmodifier3d.rst.txt 12 KB
- references/godot-docs/classes/class_animatablebody2d.rst.txt 3.9 KB
- references/godot-docs/classes/class_animatablebody3d.rst.txt 4.1 KB
- references/godot-docs/classes/class_animatedsprite2d.rst.txt 21 KB
- references/godot-docs/classes/class_animatedsprite3d.rst.txt 17 KB
- references/godot-docs/classes/class_animatedtexture.rst.txt 13 KB
- references/godot-docs/classes/class_animation.rst.txt 106 KB
- references/godot-docs/classes/class_animationlibrary.rst.txt 10.0 KB
- references/godot-docs/classes/class_animationmixer.rst.txt 58 KB
- references/godot-docs/classes/class_animationnode.rst.txt 43 KB
- references/godot-docs/classes/class_animationnodeadd2.rst.txt 2.3 KB
- references/godot-docs/classes/class_animationnodeadd3.rst.txt 2.5 KB
- references/godot-docs/classes/class_animationnodeanimation.rst.txt 11 KB
- references/godot-docs/classes/class_animationnodeblend2.rst.txt 2.4 KB
- references/godot-docs/classes/class_animationnodeblend3.rst.txt 2.5 KB
- references/godot-docs/classes/class_animationnodeblendspace1d.rst.txt 16 KB
- references/godot-docs/classes/class_animationnodeblendspace2d.rst.txt 23 KB
- references/godot-docs/classes/class_animationnodeblendtree.rst.txt 16 KB
- references/godot-docs/classes/class_animationnodeextension.rst.txt 6.8 KB
- references/godot-docs/classes/class_animationnodeoneshot.rst.txt 16 KB
- references/godot-docs/classes/class_animationnodeoutput.rst.txt 2.1 KB
- references/godot-docs/classes/class_animationnodestatemachine.rst.txt 30 KB
- references/godot-docs/classes/class_animationnodestatemachineplayback.rst.txt 17 KB
- references/godot-docs/classes/class_animationnodestatemachinetransition.rst.txt 16 KB
- references/godot-docs/classes/class_animationnodesub2.rst.txt 2.8 KB
- references/godot-docs/classes/class_animationnodesync.rst.txt 3.3 KB
- references/godot-docs/classes/class_animationnodetimescale.rst.txt 2.0 KB
- references/godot-docs/classes/class_animationnodetimeseek.rst.txt 4.1 KB
- references/godot-docs/classes/class_animationnodetransition.rst.txt 13 KB
- references/godot-docs/classes/class_animationplayer.rst.txt 71 KB
- references/godot-docs/classes/class_animationrootnode.rst.txt 3.3 KB
- references/godot-docs/classes/class_animationtree.rst.txt 12 KB
- references/godot-docs/classes/class_area2d.rst.txt 31 KB
- references/godot-docs/classes/class_area3d.rst.txt 38 KB
- references/godot-docs/classes/class_array.rst.txt 85 KB
- references/godot-docs/classes/class_arraymesh.rst.txt 35 KB
- references/godot-docs/classes/class_arrayoccluder3d.rst.txt 6.2 KB
- references/godot-docs/classes/class_aspectratiocontainer.rst.txt 8.7 KB
- references/godot-docs/classes/class_astar2d.rst.txt 32 KB
- references/godot-docs/classes/class_astar3d.rst.txt 35 KB
- references/godot-docs/classes/class_astargrid2d.rst.txt 37 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 627 lines · 228 tokens per session scan A a02c9332332f
godot-remote-executor is a skill published in the GitHub repository rayxuln/hastur-operation-plugin (239 stars, last pushed 5mo ago), licensed MIT. It adds 228 tokens to every session and 7,349 once invoked, about $0.0011 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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