Borrowing it
Nothing to install: this file belongs to rayxuln/hastur-operation-plugin. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/rayxuln/hastur-operation-plugin/main/.claude/skills/godot-screenshot/SKILL.mdgit clone --depth 1 https://github.com/rayxuln/hastur-operation-pluginWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/rayxuln/hastur-operation-plugin/godot-screenshot)<a href="https://agentmods.dev/skills/rayxuln/hastur-operation-plugin/godot-screenshot"><img src="https://agentmods.dev/badge/skills/rayxuln/hastur-operation-plugin/godot-screenshot/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/rayxuln/hastur-operation-plugin/godot-screenshot"><img src="https://agentmods.dev/badge/skills/rayxuln/hastur-operation-plugin/godot-screenshot.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00144 | $0.03124 |
| Opus 5 | $0.00072 | $0.01562 |
| Sonnet 5 | $0.00029 | $0.00625 |
| Haiku 4.5 | $0.00014 | $0.00312 |
Grade A, and why
godot-screenshot scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 268 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Godot Screenshot
This skill captures screenshots from a running Godot editor or game instance and saves them as PNG files. It depends on the godot-remote-executor skill — load it first so you understand how to discover executors, authenticate, and execute GDScript code.
Prerequisites
Before using this skill, you must have:
- godot-remote-executor skill loaded — understand the executor API, snippet mode, auth tokens, and error handling
- Auth token and base URL — same credentials used by godot-remote-executor
- At least one connected executor — editor for editor screenshots, game for game screenshots
How Viewport Capture Works
The Godot API for capturing screenshots relies on the viewport's texture. The correct approach is:
var tree = Engine.get_main_loop() as SceneTree
var img = tree.root.get_texture().get_image()
This grabs the root Viewport's texture, converts it to an Image, and then you can call img.save_png(path) to write it to disk.
Why tree.root and not get_viewport()? Because in snippet mode your code runs inside a RefCounted instance (not a Node). The get_viewport() convenience method only exists on Node — it is NOT available on RefCounted, EditorInterface, or other non-Node objects. Always use Engine.get_main_loop() to get the SceneTree, then access tree.root to get the root Viewport.
Similarly, EditorInterface does not have a get_viewport() method either. The universal approach that works in all contexts is Engine.get_main_loop().root.
Screenshot Workflows
Editor Screenshot
This captures the entire Godot editor window.
Preconditions: An editor executor (type: "editor") must be connected.
var tree = Engine.get_main_loop() as SceneTree
var img = tree.root.get_texture().get_image()
var dict = Time.get_datetime_dict_from_system()
var date_str = "%04d-%02d-%02d" % [dict["year"], dict["month"], dict["day"]]
var time_str = "%02d-%02d-%02d" % [dict["hour"], dict["minute"], dict["second"]]
var rel_path = ".temp/" + date_str + "-" + time_str + "-editor.png"
var abs_path = ProjectSettings.globalize_path("res://" + rel_path)
var dir_abs = ProjectSettings.globalize_path("res://.temp")
if not DirAccess.dir_exists_absolute(dir_abs):
DirAccess.make_dir_recursive_absolute(dir_abs)
var err = img.save_png(abs_path)
executeContext.output("path", rel_path)
executeContext.output("result", "OK" if err == OK else "Error: " + str(err))
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 268 lines · 144 tokens per session scan A 01c46d984483
godot-screenshot is a skill published in the GitHub repository rayxuln/hastur-operation-plugin (240 stars, last pushed 5mo ago), licensed MIT. It adds 144 tokens to every session and 3,124 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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