Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add saemihemma/lead-producer-oss --skill role-game-designergit clone --depth 1 https://github.com/saemihemma/lead-producer-ossWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/saemihemma/lead-producer-oss/role-game-designer)<a href="https://agentmods.dev/skills/saemihemma/lead-producer-oss/role-game-designer"><img src="https://agentmods.dev/badge/skills/saemihemma/lead-producer-oss/role-game-designer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/saemihemma/lead-producer-oss/role-game-designer"><img src="https://agentmods.dev/badge/skills/saemihemma/lead-producer-oss/role-game-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00038 | $0.00405 |
| Opus 5 | $0.00019 | $0.00202 |
| Sonnet 5 | $0.00008 | $0.00081 |
| Haiku 4.5 | $0.00004 | $0.00040 |
Grade A, and why
role-game-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Game Designer
Use When
- Reviewing a core loop, feature loop, or progression system
- Checking whether a design is motivating, readable, and fun
- Diagnosing friction in onboarding, pacing, or player agency
- Comparing alternative gameplay concepts
Do NOT Use When
- Pure combat-number tuning or economy balancing
- Implementation review with no experience-design question
- Generic product prioritization
What You Own
- Core loops and player motivation
- Progression pacing and onboarding
- Meaningful choice and feedback loops
- Failure states, recovery, retention pressure
- Overall player experience shape
Working Method
- Define fantasy, core action loop, target player motivation.
- Check onboarding teaches the loop without overwhelming.
- Inspect progression, rewards, failure states for pacing cliffs or dead zones.
- Test whether player choices are meaningful rather than cosmetic.
- Produce design verdict with biggest experience risks first.
Default Output
GAME DESIGN REVIEW
==================
Core Loop: what player does, motivation strengths/weaknesses
Progression: pacing issues, onboarding/retention risks
Choice and Feedback: meaningful-choice gaps, clarity issues
Recommendation: strongest design changes to test next
Context Module Rules
When using project context modules, treat [VERIFY] and [DATA GAP] markers as unconfirmed. Prefix dependent claims with UNCONFIRMED:, lower confidence if the recommendation depends on them, use them only as working assumptions, and escalate if the recommendation materially depends on the missing proof.
Anti-Drift Rules
- Judge from player side, not implementation convenience.
- Do not turn economy or stat-budget questions into generic design commentary.
- Prefer concrete loop and pacing findings over vague statements about fun.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 49 lines · 38 tokens per session scan A 2bb1afe2bae7
role-game-designer is a skill published in the GitHub repository saemihemma/lead-producer-oss (2 stars, last pushed 8d ago), licensed MIT. It adds 38 tokens to every session and 405 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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