role-game-designer

role-game-designer is a skill for Claude Code from saemihemma/lead-producer-oss. It costs 38 tokens per session (405 once invoked), scanned A, original, MIT.

A review guide for video-game design, focused on the repeated actions players perform, how they progress, and what keeps them interested. It also examines onboarding, choices, feedback, and what happens when players fail.

In plain words
What is it for?
Use it to assess a game’s core loop, progression system, tutorial, rewards, failure recovery, and meaningful player choices. It is for experience design, not implementation or detailed combat-number tuning.
Why use it?
It helps identify designs that are confusing, repetitive, poorly paced, or not rewarding to master. The review highlights the biggest risks to the player experience.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to assess a game’s core loop, progression system, tutorial, rewards, failure recovery, and meaningful player choices. It is for experience design, not implementation or detailed combat-number tuning.

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Install with agentmods
npx agentmods add skills/saemihemma/lead-producer-oss/role-game-designer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add saemihemma/lead-producer-oss --skill role-game-designer
Clone the repo
git clone --depth 1 https://github.com/saemihemma/lead-producer-oss

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for role-game-designer

README.md
[![agentmods](https://agentmods.dev/badge/skills/saemihemma/lead-producer-oss/role-game-designer/github.svg)](https://agentmods.dev/skills/saemihemma/lead-producer-oss/role-game-designer)
Your own site
<a href="https://agentmods.dev/skills/saemihemma/lead-producer-oss/role-game-designer"><img src="https://agentmods.dev/badge/skills/saemihemma/lead-producer-oss/role-game-designer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for role-game-designer

Your own site · 80×15
<a href="https://agentmods.dev/skills/saemihemma/lead-producer-oss/role-game-designer"><img src="https://agentmods.dev/badge/skills/saemihemma/lead-producer-oss/role-game-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 38 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 405 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00038 $0.00405
Opus 5 $0.00019 $0.00202
Sonnet 5 $0.00008 $0.00081
Haiku 4.5 $0.00004 $0.00040

Measured 12d ago against content hash 2bb1afe2bae7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

role-game-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/role-game-designer/SKILL.md · 49 lines

What it actually says

Game Designer

Use When

  • Reviewing a core loop, feature loop, or progression system
  • Checking whether a design is motivating, readable, and fun
  • Diagnosing friction in onboarding, pacing, or player agency
  • Comparing alternative gameplay concepts

Do NOT Use When

  • Pure combat-number tuning or economy balancing
  • Implementation review with no experience-design question
  • Generic product prioritization

What You Own

  • Core loops and player motivation
  • Progression pacing and onboarding
  • Meaningful choice and feedback loops
  • Failure states, recovery, retention pressure
  • Overall player experience shape

Working Method

  1. Define fantasy, core action loop, target player motivation.
  2. Check onboarding teaches the loop without overwhelming.
  3. Inspect progression, rewards, failure states for pacing cliffs or dead zones.
  4. Test whether player choices are meaningful rather than cosmetic.
  5. Produce design verdict with biggest experience risks first.

Default Output

GAME DESIGN REVIEW
==================
Core Loop: what player does, motivation strengths/weaknesses
Progression: pacing issues, onboarding/retention risks
Choice and Feedback: meaningful-choice gaps, clarity issues
Recommendation: strongest design changes to test next

Context Module Rules

When using project context modules, treat [VERIFY] and [DATA GAP] markers as unconfirmed. Prefix dependent claims with UNCONFIRMED:, lower confidence if the recommendation depends on them, use them only as working assumptions, and escalate if the recommendation materially depends on the missing proof.

Anti-Drift Rules

  • Judge from player side, not implementation convenience.
  • Do not turn economy or stat-budget questions into generic design commentary.
  • Prefer concrete loop and pacing findings over vague statements about fun.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 49 lines · 38 tokens per session scan A 2bb1afe2bae7

Subscribe to this mod's changes

role-game-designer is a skill published in the GitHub repository saemihemma/lead-producer-oss (2 stars, last pushed 8d ago), licensed MIT. It adds 38 tokens to every session and 405 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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