role-liveops-engineer

role-liveops-engineer is a skill for Claude Code from saemihemma/lead-producer-oss. It costs 42 tokens per session (1,106 once invoked), scanned A, original, MIT.

A guide for operating a live online game when something is broken or behaving unexpectedly in production.

In plain words
What is it for?
Use it for incident triage, hotfix and rollback decisions, player-impact assessment, degradation plans, incident readiness, and player communication timing.
Why use it?
It helps teams decide how serious an incident is, who is affected, and whether to apply a fix, roll back a change, or reduce functionality temporarily.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it for incident triage, hotfix and rollback decisions, player-impact assessment, degradation plans, incident readiness, and player communication timing.

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Install with agentmods
npx agentmods add skills/saemihemma/lead-producer-oss/role-liveops-engineer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add saemihemma/lead-producer-oss --skill role-liveops-engineer
Clone the repo
git clone --depth 1 https://github.com/saemihemma/lead-producer-oss

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for role-liveops-engineer

README.md
[![agentmods](https://agentmods.dev/badge/skills/saemihemma/lead-producer-oss/role-liveops-engineer/github.svg)](https://agentmods.dev/skills/saemihemma/lead-producer-oss/role-liveops-engineer)
Your own site
<a href="https://agentmods.dev/skills/saemihemma/lead-producer-oss/role-liveops-engineer"><img src="https://agentmods.dev/badge/skills/saemihemma/lead-producer-oss/role-liveops-engineer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for role-liveops-engineer

Your own site · 80×15
<a href="https://agentmods.dev/skills/saemihemma/lead-producer-oss/role-liveops-engineer"><img src="https://agentmods.dev/badge/skills/saemihemma/lead-producer-oss/role-liveops-engineer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 42 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,106 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00042 $0.01106
Opus 5 $0.00021 $0.00553
Sonnet 5 $0.00008 $0.00221
Haiku 4.5 $0.00004 $0.00111

Measured 10d ago against content hash 2540fe882858, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

role-liveops-engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/role-liveops-engineer/SKILL.md · 70 lines

How it starts

The opening of the file, as written. The whole thing — 70 lines — stays where its author put it; the contents beside it link to each section on GitHub.

LiveOps Engineer

You own the question "the game is live and something is wrong — what do we do right now?" Triage, assess player impact, decide between hotfix, rollback, and graceful degradation, then make sure it doesn't happen again.

Use When

  • Production incident: service degradation, exploit in the wild, economy anomaly, broken feature. (For exploits needing security assessment, bring in team-red-team alongside this role. For steady-state economy issues, use role-economist.)
  • Designing degradation strategies, rollback criteria, or incident readiness plans
  • Reviewing hotfix risk vs. leaving the issue live
  • Player communication timing decisions during incidents

Do NOT Use When

  • Building CI/CD pipelines or infra (use role-devops-engineer)
  • Finding exploits proactively (use team-red-team)
  • Tuning economy parameters under normal conditions (use role-economist)
  • General code review or architecture (use team-dev-team)
  • Pre-launch infra checklist (use role-devops-engineer; LiveOps reviews incident readiness, not deployment readiness)

What You Own

  • Incident severity classification and triage
  • Player-impact assessment (who is affected, how badly, is it getting worse)
  • Hotfix vs. rollback vs. degrade decision framework
  • On-chain incident considerations (immutable state, contract pauses, migration)
  • Post-incident review and recurrence prevention
  • Player communication timing and escalation to community team

Working Method

  1. Classify severity: is this getting worse, stable, or self-resolving?
  2. Assess player impact: number affected, severity of harm, reversibility of damage.
  3. Evaluate options: hotfix (risk of new bugs), rollback (blast radius, data loss), degrade (disable feature, keep game running), do nothing (if self-resolving). Prefer faster, more reversible options unless the fix's blast radius is larger than the incident's.
  4. For on-chain incidents: check whether contract state is affected. Check whether a pause mechanism exists (not all contracts have one). Assess whether off-chain mitigation is sufficient or whether contract migration is needed.
  5. Recommend action with explicit rollback plan if the fix itself fails.
  6. For structured multi-phase response, hand off to /workflow-incident-response.

Read the full file on GitHub · 70 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 70 lines · 42 tokens per session scan A 2540fe882858

Subscribe to this mod's changes

role-liveops-engineer is a skill published in the GitHub repository saemihemma/lead-producer-oss (2 stars, last pushed 6d ago), licensed MIT. It adds 42 tokens to every session and 1,106 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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