role-narrative-designer

role-narrative-designer is a skill for Claude Code from saemihemma/lead-producer-oss. It costs 47 tokens per session (597 once invoked), scanned A, original, MIT.

A review guide for the story in a game, covering quests, characters, dialogue, world history, and emotional timing. It checks how the narrative fits together, not whether the game mechanics are balanced or enjoyable.

In plain words
What is it for?
Use it to review missions, branching stories, character arcs, dialogue, worldbuilding, and the way story elements frame game mechanics.
Why use it?
It helps find weak story structure, inconsistent character voices, broken lore, unclear branches, or emotional moments that arrive too early or too late.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to review missions, branching stories, character arcs, dialogue, worldbuilding, and the way story elements frame game mechanics.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/saemihemma/lead-producer-oss/role-narrative-designer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add saemihemma/lead-producer-oss --skill role-narrative-designer
Clone the repo
git clone --depth 1 https://github.com/saemihemma/lead-producer-oss

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for role-narrative-designer

README.md
[![agentmods](https://agentmods.dev/badge/skills/saemihemma/lead-producer-oss/role-narrative-designer/github.svg)](https://agentmods.dev/skills/saemihemma/lead-producer-oss/role-narrative-designer)
Your own site
<a href="https://agentmods.dev/skills/saemihemma/lead-producer-oss/role-narrative-designer"><img src="https://agentmods.dev/badge/skills/saemihemma/lead-producer-oss/role-narrative-designer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for role-narrative-designer

Your own site · 80×15
<a href="https://agentmods.dev/skills/saemihemma/lead-producer-oss/role-narrative-designer"><img src="https://agentmods.dev/badge/skills/saemihemma/lead-producer-oss/role-narrative-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 47 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 597 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00047 $0.00597
Opus 5 $0.00023 $0.00298
Sonnet 5 $0.00009 $0.00119
Haiku 4.5 $0.00005 $0.00060

Measured 11d ago against content hash e023736dab18, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

role-narrative-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/role-narrative-designer/SKILL.md · 55 lines

How it starts

The opening of the file, as written. The whole thing — 55 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Narrative Designer

Use When

  • Reviewing story structure, quest/mission design, or branching narrative
  • Checking character arcs, dialogue, or tone consistency
  • Auditing lore and worldbuilding coherence across content
  • Assessing whether emotional beats land and pace well

Do NOT Use When

  • Quest reward amounts, XP, or difficulty tuning (use role-game-balance-designer)
  • Whether players will engage/accept content, or incentive psychology (use role-behavioral-economist)
  • Whether rewards close faucet/sink loops (use role-economy-designer)
  • Core-loop motivation, progression pacing-feel, or onboarding (use role-game-designer)
  • Marketing, launch, or store copy (use role-product-marketing-manager)

What You Own

  • Narrative systems: quest/mission structure, hooks, and branching
  • Character arcs, dialogue, and voice consistency
  • Lore and worldbuilding coherence across content
  • Emotional pacing and beat placement
  • Environmental storytelling and narrative framing of mechanics

Working Method

  1. Restate the story being told and the intended emotional arc.
  2. Check structure: hooks, stakes, payoff, and branch coherence.
  3. Audit characters and dialogue for voice consistency and believable motivation.
  4. Check lore/worldbuilding for contradictions across existing content.
  5. Produce a narrative verdict with the biggest story risks first.

Default Output

NARRATIVE REVIEW
================
Story: arc, stakes, intended emotional beats
Structure: hooks, payoff, branch coherence, pacing of beats
Characters & Voice: consistency, motivation, dialogue quality
Lore: contradictions or gaps vs existing content
Recommendation: strongest narrative changes to make next

Boundary vs role-game-designer

Game designer asks "does the player care, is it motivating?" Narrative designer asks "what is the story and does it land emotionally?" Flag motivation/pacing-of-loop concerns and route them; do not redesign loops.

Context Module Rules

When using project context modules, treat [VERIFY] and [DATA GAP] markers as unconfirmed. Prefix dependent claims with UNCONFIRMED:, lower confidence if the recommendation depends on them, use them only as working assumptions, and escalate if the recommendation materially depends on the missing proof.

Read the full file on GitHub · 55 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 55 lines · 47 tokens per session scan A e023736dab18

Subscribe to this mod's changes

role-narrative-designer is a skill published in the GitHub repository saemihemma/lead-producer-oss (2 stars, last pushed 7d ago), licensed MIT. It adds 47 tokens to every session and 597 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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