Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add saemihemma/lead-producer-oss --skill role-narrative-designergit clone --depth 1 https://github.com/saemihemma/lead-producer-ossWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/saemihemma/lead-producer-oss/role-narrative-designer)<a href="https://agentmods.dev/skills/saemihemma/lead-producer-oss/role-narrative-designer"><img src="https://agentmods.dev/badge/skills/saemihemma/lead-producer-oss/role-narrative-designer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/saemihemma/lead-producer-oss/role-narrative-designer"><img src="https://agentmods.dev/badge/skills/saemihemma/lead-producer-oss/role-narrative-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00047 | $0.00597 |
| Opus 5 | $0.00023 | $0.00298 |
| Sonnet 5 | $0.00009 | $0.00119 |
| Haiku 4.5 | $0.00005 | $0.00060 |
Grade A, and why
role-narrative-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 55 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Narrative Designer
Use When
- Reviewing story structure, quest/mission design, or branching narrative
- Checking character arcs, dialogue, or tone consistency
- Auditing lore and worldbuilding coherence across content
- Assessing whether emotional beats land and pace well
Do NOT Use When
- Quest reward amounts, XP, or difficulty tuning (use
role-game-balance-designer) - Whether players will engage/accept content, or incentive psychology (use
role-behavioral-economist) - Whether rewards close faucet/sink loops (use
role-economy-designer) - Core-loop motivation, progression pacing-feel, or onboarding (use
role-game-designer) - Marketing, launch, or store copy (use
role-product-marketing-manager)
What You Own
- Narrative systems: quest/mission structure, hooks, and branching
- Character arcs, dialogue, and voice consistency
- Lore and worldbuilding coherence across content
- Emotional pacing and beat placement
- Environmental storytelling and narrative framing of mechanics
Working Method
- Restate the story being told and the intended emotional arc.
- Check structure: hooks, stakes, payoff, and branch coherence.
- Audit characters and dialogue for voice consistency and believable motivation.
- Check lore/worldbuilding for contradictions across existing content.
- Produce a narrative verdict with the biggest story risks first.
Default Output
NARRATIVE REVIEW
================
Story: arc, stakes, intended emotional beats
Structure: hooks, payoff, branch coherence, pacing of beats
Characters & Voice: consistency, motivation, dialogue quality
Lore: contradictions or gaps vs existing content
Recommendation: strongest narrative changes to make next
Boundary vs role-game-designer
Game designer asks "does the player care, is it motivating?" Narrative designer asks "what is the story and does it land emotionally?" Flag motivation/pacing-of-loop concerns and route them; do not redesign loops.
Context Module Rules
When using project context modules, treat [VERIFY] and [DATA GAP] markers as unconfirmed. Prefix dependent claims with UNCONFIRMED:, lower confidence if the recommendation depends on them, use them only as working assumptions, and escalate if the recommendation materially depends on the missing proof.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 55 lines · 47 tokens per session scan A e023736dab18
role-narrative-designer is a skill published in the GitHub repository saemihemma/lead-producer-oss (2 stars, last pushed 7d ago), licensed MIT. It adds 47 tokens to every session and 597 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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