Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add saemihemma/lead-producer-oss --skill team-economy-teamgit clone --depth 1 https://github.com/saemihemma/lead-producer-ossWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/saemihemma/lead-producer-oss/team-economy-team)<a href="https://agentmods.dev/skills/saemihemma/lead-producer-oss/team-economy-team"><img src="https://agentmods.dev/badge/skills/saemihemma/lead-producer-oss/team-economy-team/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/saemihemma/lead-producer-oss/team-economy-team"><img src="https://agentmods.dev/badge/skills/saemihemma/lead-producer-oss/team-economy-team.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00043 | $0.00594 |
| Opus 5 | $0.00022 | $0.00297 |
| Sonnet 5 | $0.00009 | $0.00119 |
| Haiku 4.5 | $0.00004 | $0.00059 |
Grade A, and why
team-economy-team scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 62 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Economy Team
Purpose
Evaluate whether an economy is structurally sound, behaviorally credible, strategically useful, and resilient to exploit pressure.
Composition
- role-economy-designer: faucets, sinks, converters, loop closure
- role-economist: inflation, liquidity, wealth distribution, monetary stability
- role-behavioral-economist: real player behavior, bias, hoarding, panic
- role-security-engineer: exploit pressure, economic attack surfaces
- role-product-manager: player value, retention fit, business alignment
- role-analytics-engineer: metrics, anomaly detection, experiments
- Synthesis: conflict handling, acceptance
Use When
- Designing or reviewing currency, marketplace, reward, crafting system
- Tuning core economy parameters with player-impact risk
- Investigating inflation, liquidity, wealth concentration, exploit pressure
- Evaluating economy change against product goals and telemetry
Do NOT Use When
- Only combat/progression balance with no economy component
- Pure security exploit audit (use
team-red-team) - Raw implementation rather than analysis
- Generic product prioritization with no economy question
Workflow
- Load truth sources: live metrics, design intent, current rules, player feedback.
- Run specialist perspectives in parallel.
- Reconcile theory with observed behavior; data overrules theory when it exists.
- Separate structural, monetary, behavioral, exploit, and product risks.
- Synthesize with trade-offs and escalation if needed.
Default Output
ECONOMY TEAM ASSESSMENT
=======================
System Design: faucet/sink/converter findings, loop-closure risks
Monetary Health: inflation, liquidity, distribution findings
Behavior: player incentives, likely irrational responses
Exploit Pressure: economic attack surfaces, severity/urgency
Product/Analytics: player-value implications, metrics to monitor
Verdict: keep / tune / rework / escalate, highest-priority interventions
Conflict Resolution
- Economy Designer owns structural decisions. Economist owns monetary policy recommendations.
- Behavioral Economist flags likely real behavior but does not override structural or monetary decisions.
- Security flags exploit risks as hard constraints. Product Manager flags business alignment.
- When theory and observed data conflict, data wins.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 62 lines · 43 tokens per session scan A d0fadce65325
team-economy-team is a skill published in the GitHub repository saemihemma/lead-producer-oss (2 stars, last pushed 8d ago), licensed MIT. It adds 43 tokens to every session and 594 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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