blender-expert

blender-expert is a skill for Claude Code from sandraschi/blender-mcp. It costs 34 tokens per session (1,614 once invoked), scanned A, original, MIT.

A set of instructions and tools for creating and managing 3D scenes in Blender, a program for modeling, animation, materials, lighting, and rendering.

In plain words
What is it for?
It helps make and modify 3D objects, apply materials, set lighting, animate scenes, render images, manage objects, and export files.
Why use it?
It lets an agent handle Blender work from natural-language requests instead of requiring every operation to be performed manually in the 3D interface.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the blender-mcp plugin — 6 skills shipped together

Good fit It helps make and modify 3D objects, apply materials, set lighting, animate scenes, render images, manage objects, and export files.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/sandraschi/blender-mcp/blender-expert
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sandraschi/blender-mcp --skill blender-expert
Clone the repo
git clone --depth 1 https://github.com/sandraschi/blender-mcp

Made for: Claude Code.

Or install blender-mcp, the plugin that ships this one along with the rest of its 6 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-expert

README.md
[![agentmods](https://agentmods.dev/badge/skills/sandraschi/blender-mcp/blender-expert/github.svg)](https://agentmods.dev/skills/sandraschi/blender-mcp/blender-expert)
Your own site
<a href="https://agentmods.dev/skills/sandraschi/blender-mcp/blender-expert"><img src="https://agentmods.dev/badge/skills/sandraschi/blender-mcp/blender-expert/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-expert

Your own site · 80×15
<a href="https://agentmods.dev/skills/sandraschi/blender-mcp/blender-expert"><img src="https://agentmods.dev/badge/skills/sandraschi/blender-mcp/blender-expert.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,614 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00034 $0.01614
Opus 5 $0.00017 $0.00807
Sonnet 5 $0.00007 $0.00323
Haiku 4.5 $0.00003 $0.00161

Measured 10d ago against content hash f11a867bec14, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

blender-expert scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/blender-expert/SKILL.md · 127 lines

How it starts

The opening of the file, as written. The whole thing — 127 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Expert Skill

Description: Comprehensive Blender expertise covering modeling, animation, materials, rendering, scripting, scene management, and pipeline automation. Handles the full 3D content creation workflow.

Trigger Phrases

  • "Create a [object]" / "Model a [object]"
  • "Add material to [object]"
  • "Render the scene"
  • "Animate [object] along a path"
  • "Export to [format]"
  • "Optimize scene for [platform]"
  • "Apply modifier [type] to [object]"
  • "Set up lighting for [scenario]"
  • "Batch process all [object]"
  • "Create a robot / character / building"
  • "Grease pencil animation"
  • "UV unwrap [object]"
  • "Rig [object] for animation"

Tool Categories

Scene & Object Management

  • blender_status(operation="status") — Server health, Blender connectivity
  • scene_get_hierarchy() — Full scene tree: collections, objects, types
  • manage_object_repo(operation=...) — Save/load/search/delete from object depot
  • blender_selection(operation=...) — Select, deselect, toggle objects by type/collection

Modeling & Construction

  • construct_object(description=..., complexity=..., style_preset=...) — Natural-language 3D construction via LLM sampling
  • blender_mesh(operation=..., ...) — Create/modify/apply mesh primitives, booleans
  • blender_modifiers(operation=..., ...) — Apply decimate, subdivision, mirror, array, solidify, bevel, etc.
  • blender_sculpt(operation=..., ...) — Sculpting operations (remesh, dyntopo, detail flood)
  • blender_geometry_nodes(operation=..., ...) — Geometry node groups, inputs, execution

Materials & Textures

  • blender_materials(operation=..., ...) — Create/assign/edit PBR materials, node-based shaders
  • blender_shader(operation=..., ...) — Shader node graph operations
  • blender_textures(operation=..., ...) — Texture baking, image management
  • material_apply(object=..., material=...) — Quick material assignment
  • blender_uv(operation=..., ...) — UV unwrap, pack, smart project

Animation

  • blender_animation(operation=..., ...) — Keyframes, motion paths, NLA tracks, F-curves
  • blender_rigging(operation=..., ...) — Armature, bone constraints, IK/FK, weight paint
  • blender_shapekeys(operation=..., ...) — Shape key create/edit/animate

Read the full file on GitHub · 127 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 127 lines · 34 tokens per session scan A f11a867bec14

Subscribe to this mod's changes

blender-expert is a skill published in the GitHub repository sandraschi/blender-mcp (42 stars, last pushed 4d ago), licensed MIT. It adds 34 tokens to every session and 1,614 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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