Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add sideshowroberto/vfx-agent-toolkit --skill houdini-procedural-generationgit clone --depth 1 https://github.com/sideshowroberto/vfx-agent-toolkitWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/houdini-procedural-generation)<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/houdini-procedural-generation"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/houdini-procedural-generation/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/houdini-procedural-generation"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/houdini-procedural-generation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00050 | $0.05118 |
| Opus 5.5 | $0.00020 | $0.02047 |
| Sonnet 5.5 | $0.00010 | $0.01024 |
| Haiku 4.5 | $0.00005 | $0.00512 |
Grade A, and why
houdini-procedural-generation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 738 lines — stays where its author put it; the contents beside it link to each section on GitHub.
houdini-procedural-generation
Version: 1.1.0 Last Updated: 2026-10-09 Dependencies: Houdini 20+
CRITICAL: MANDATORY FIRST STEP
ALWAYS verify geometry inputs before procedural operations:
// In Attribute Wrangle before scatter/copy operations
// Check geometry validity
int pt_count = npoints(0);
int prim_count = nprims(0);
printf("Input geometry: %d points, %d primitives\n", pt_count, prim_count);
// Verify normals exist (required for orientation)
if (!hasattrib(0, "point", "N")) {
printf("WARNING: Missing normals - add Point/Primitive Normal SOP\n");
}
Why Critical:
- Empty Geometry: Scatter/copy on empty geometry produces no output
- Missing Normals: Copy to Points without normals = no orientation control
- Scale Issues: Geometry too large/small affects scatter density and distribution
QUICK START
Most Common Use Case: Scatter and Copy Instances
Goal: Scatter points on surface and copy geometry to those points
Step 1: Create Base Surface
Grid SOP (or any surface geometry)
- Rows: 50
- Columns: 50
- Size: 10x10
Step 2: Scatter Points
Scatter SOP 2.0
- Input: Grid
- Total Count: 1000
- Relax Iterations: 10 (distributes evenly)
- Generate Normals: ON
Step 3: Create Instance Geometry
Box SOP (or custom geometry to copy)
- Size: 0.5, 0.5, 0.5
- Center: 0, 0.25, 0 (pivot at bottom)
Step 4: Copy to Points
Copy to Points SOP
- Target Points (Left Input): Scatter output
- Source Geometry (Right Input): Box
- Attributes:
- scale: Vary size (create f@scale on scatter points)
- orient: Control rotation (p@orient quaternion)
Step 5: Add Variation
// On scatter points (Attribute Wrangle before Copy to Points)
// Random scale
f@scale = fit01(rand(@ptnum), 0.5, 1.5);
// Random Y rotation
vector axis = {0, 1, 0};
float angle = rand(@ptnum + 123) * 360;
p@orient = quaternion(radians(angle), axis);
// Random color (transferred to copies)
@Cd = rand(@ptnum + 456);
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today First seen · 738 lines · 50 tokens per session scan A 4b9d04429173
houdini-procedural-generation is a skill published in the GitHub repository sideshowroberto/vfx-agent-toolkit (16 stars, last pushed 22d ago), licensed MIT. It adds 50 tokens to every session and 5,118 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-02.
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