houdini-procedural-generation

houdini-procedural-generation is a skill for Claude Code from sideshowroberto/vfx-agent-toolkit. It costs 50 tokens per session (5,118 once invoked), scanned A, original, MIT.

Create procedural geometry workflows using SOPs including scattering, copying, instancing, and parametric modeling. Use for procedural modeling workflows. Triggers: procedural generation, scatter, copy to points, procedural modeling, sops.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Install with agentmods
npx agentmods add skills/sideshowroberto/vfx-agent-toolkit/houdini-procedural-generation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sideshowroberto/vfx-agent-toolkit --skill houdini-procedural-generation
Clone the repo
git clone --depth 1 https://github.com/sideshowroberto/vfx-agent-toolkit

Made for: Claude Code.

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README.md
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Per session 50 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,118 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00050 $0.05118
Opus 5.5 $0.00020 $0.02047
Sonnet 5.5 $0.00010 $0.01024
Haiku 4.5 $0.00005 $0.00512

Measured today against content hash 4b9d04429173, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

houdini-procedural-generation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/houdini-vfx/skills/houdini-procedural-generation/SKILL.md · 738 lines

How it starts

The opening of the file, as written. The whole thing — 738 lines — stays where its author put it; the contents beside it link to each section on GitHub.

houdini-procedural-generation

Version: 1.1.0 Last Updated: 2026-10-09 Dependencies: Houdini 20+


CRITICAL: MANDATORY FIRST STEP

ALWAYS verify geometry inputs before procedural operations:

// In Attribute Wrangle before scatter/copy operations
// Check geometry validity
int pt_count = npoints(0);
int prim_count = nprims(0);

printf("Input geometry: %d points, %d primitives\n", pt_count, prim_count);

// Verify normals exist (required for orientation)
if (!hasattrib(0, "point", "N")) {
    printf("WARNING: Missing normals - add Point/Primitive Normal SOP\n");
}

Why Critical:

  • Empty Geometry: Scatter/copy on empty geometry produces no output
  • Missing Normals: Copy to Points without normals = no orientation control
  • Scale Issues: Geometry too large/small affects scatter density and distribution

QUICK START

Most Common Use Case: Scatter and Copy Instances

Goal: Scatter points on surface and copy geometry to those points

Step 1: Create Base Surface

Grid SOP (or any surface geometry)
- Rows: 50
- Columns: 50
- Size: 10x10

Step 2: Scatter Points

Scatter SOP 2.0
- Input: Grid
- Total Count: 1000
- Relax Iterations: 10 (distributes evenly)
- Generate Normals: ON

Step 3: Create Instance Geometry

Box SOP (or custom geometry to copy)
- Size: 0.5, 0.5, 0.5
- Center: 0, 0.25, 0 (pivot at bottom)

Step 4: Copy to Points

Copy to Points SOP
- Target Points (Left Input): Scatter output
- Source Geometry (Right Input): Box
- Attributes:
  - scale: Vary size (create f@scale on scatter points)
  - orient: Control rotation (p@orient quaternion)

Step 5: Add Variation

// On scatter points (Attribute Wrangle before Copy to Points)
// Random scale
f@scale = fit01(rand(@ptnum), 0.5, 1.5);

// Random Y rotation
vector axis = {0, 1, 0};
float angle = rand(@ptnum + 123) * 360;
p@orient = quaternion(radians(angle), axis);

// Random color (transferred to copies)
@Cd = rand(@ptnum + 456);

Read the full file on GitHub · 738 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 738 lines · 50 tokens per session scan A 4b9d04429173

Subscribe to this mod's changes

houdini-procedural-generation is a skill published in the GitHub repository sideshowroberto/vfx-agent-toolkit (16 stars, last pushed 22d ago), licensed MIT. It adds 50 tokens to every session and 5,118 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-02.

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