houdini-solaris-usd

houdini-solaris-usd is a skill for Claude Code from sideshowroberto/vfx-agent-toolkit. It costs 57 tokens per session (5,737 once invoked), scanned A, original, MIT.

Work with USD (Universal Scene Description) in Houdini Solaris including stage creation, layer composition, variants, and USD export workflows. Use for USD workflows and Solaris. Triggers: solaris, usd, stage, layer, variant, usd export.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is Reference File: ./assets/tree.usd.

Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/sideshowroberto/vfx-agent-toolkit
agentmods
npx agentmods add skills/sideshowroberto/vfx-agent-toolkit/houdini-solaris-usd

Made for: Claude Code.

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README.md
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Per session 57 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,737 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00057 $0.05737
Opus 5.5 $0.00023 $0.02295
Sonnet 5.5 $0.00011 $0.01147
Haiku 4.5 $0.00006 $0.00574

Measured today against content hash cfc398e82e42, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

houdini-solaris-usd scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/houdini-vfx/skills/houdini-solaris-usd/SKILL.md · 833 lines

How it starts

The opening of the file, as written. The whole thing — 833 lines — stays where its author put it; the contents beside it link to each section on GitHub.

houdini-solaris-usd

Version: 1.1.1 Last Updated: 2026-10-10 Dependencies: Houdini 20+, USD libraries


CRITICAL: MANDATORY FIRST STEP

ALWAYS verify USD stage context before operations:

# In Python LOP or Python SOP
from pxr import Usd, UsdGeom, Sdf

# Get stage from node
node = hou.pwd()
stage = node.editableStage() if hasattr(node, 'editableStage') else None

if not stage:
    print("ERROR: No USD stage available")
else:
    print(f"Stage root layer: {stage.GetRootLayer().identifier}")
    print(f"Prim count: {len(list(stage.Traverse()))}")

Why Critical:

  • Stage Required: USD operations need active stage context
  • Layer Stack: Understanding layer composition prevents unexpected overrides
  • Path Validity: Invalid USD prim paths cause silent failures

QUICK START

Most Common Use Case: Create USD Scene from SOPs

Goal: Convert SOP geometry to USD stage with materials and hierarchy

Step 1: Create SOP Geometry

[SOP Network]
- Grid -> Mountain -> Scatter -> Copy to Points
- Create geometry in /obj/geo1

Step 2: Create Stage and Import

[/stage Context]
v
SOP Import LOP
- SOP Path: /obj/geo1/copytopoints1
- Import Path Prefix: /World/geometry
- Primitive Kind: component

Step 3: Add Material

Material Library LOP
- Create Material: usdpreviewsurface1
  - Base Color: 0.7, 0.5, 0.3
  - Roughness: 0.8
v
Assign Material LOP
- Primitives: /World/geometry/*
- Material: /mtl/usdpreviewsurface1

Step 4: Set Hierarchy and Metadata

Configure Layer LOP
- Set Default Prim: /World
- Set Layer Comment: "Procedural scatter geometry"
v
Add Variant LOP (optional)
- Primitive Path: /World/geometry
- Variant Set Name: "detail_level"
- Variants: high, medium, low

Step 5: Export USD

USD ROP (Render Output)
- Output File: $HIP/usd/scene.usdc (binary) or .usda (ASCII)
- Save Style: Flattened Stage (bake all layers into one)
  OR
  Separate Layers (preserve layer stack)

Read the full file on GitHub · 833 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 833 lines · 57 tokens per session scan A cfc398e82e42

Subscribe to this mod's changes

houdini-solaris-usd is a skill published in the GitHub repository sideshowroberto/vfx-agent-toolkit (16 stars, last pushed 22d ago), licensed MIT. It adds 57 tokens to every session and 5,737 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-02.

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