houdini-vex-programming

houdini-vex-programming is a skill for Claude Code from sideshowroberto/vfx-agent-toolkit. It costs 56 tokens per session (5,533 once invoked), scanned A, original, MIT.

Write VEX code for Houdini including wrangles, custom operations, attribute manipulation, and performance optimization. Use when writing VEX scripts or custom operations. Triggers: vex, wrangle, vex code, attribute wrangle, point wrangle.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Install with agentmods
npx agentmods add skills/sideshowroberto/vfx-agent-toolkit/houdini-vex-programming
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sideshowroberto/vfx-agent-toolkit --skill houdini-vex-programming
Clone the repo
git clone --depth 1 https://github.com/sideshowroberto/vfx-agent-toolkit

Made for: Claude Code.

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A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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Your own site
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Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,533 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00056 $0.05533
Opus 5.5 $0.00022 $0.02213
Sonnet 5.5 $0.00011 $0.01107
Haiku 4.5 $0.00006 $0.00553

Measured today against content hash e430d7b53f42, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

houdini-vex-programming scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

vector curl = curlnoise(pos + @Time * chf("speed"));
plugins/houdini-vfx/skills/houdini-vex-programming/SKILL.md · 785 lines

How it starts

The opening of the file, as written. The whole thing — 785 lines — stays where its author put it; the contents beside it link to each section on GitHub.

houdini-vex-programming

Version: 1.1.0 Last Updated: 2026-10-09 Dependencies: Houdini 20+


CRITICAL: MANDATORY FIRST STEP

ALWAYS understand VEX execution context:

// Check what you're operating on
// Point Wrangle: Runs once per point (@ptnum)
// Primitive Wrangle: Runs once per primitive (@primnum)
// Detail Wrangle: Runs once for entire geometry
// Vertex Wrangle: Runs once per vertex (@vtxnum)

// Print current element (helps debug)
printf("Processing element: %d\n", @ptnum);  // In point wrangle

Why Critical:

  • Context Matters: Wrong wrangle type = unexpected results or errors
  • Performance: Running on points vs primitives has different costs
  • Attribute Access: Some attributes only available in specific contexts (e.g., @vtxnum in vertex wrangle)

QUICK START

Most Common Use Case: Attribute Manipulation

Goal: Modify point positions or attributes using VEX

Step 1: Create Wrangle Node

Create Point Wrangle node in SOP network
Connect input geometry

Step 2: Write VEX Code

// Example: Move points up based on X position
@P.y += @P.x * 0.5;

// Add color attribute
@Cd = {1.0, 0.0, 0.0};  // Red color

// Create custom attribute
f@custom_scale = fit(@P.y, -5, 5, 0.5, 2.0);

Step 3: Verify Output

// Debug: Print values for first 10 points
if (@ptnum < 10) {
    printf("Point %d: P=%v, scale=%f\n", @ptnum, @P, f@custom_scale);
}

Step 4: Check Geometry Spreadsheet

Open Geometry Spreadsheet (RMB on node -> Spreadsheet)
Verify new attributes exist: custom_scale, Cd
Check values are in expected range

Expected Output:

Points moved vertically based on X
All points have red color (Cd = 1,0,0)
custom_scale attribute ranges from 0.5 to 2.0

STANDARD WORKFLOWS

Workflow 1: Noise and Procedural Deformation

Use When: Creating organic variation, terrain, or animated effects

Steps:

  1. Basic Noise Pattern
    // Point Wrangle
    
    // Simple noise displacement
    vector noise_pos = @P * chf("frequency");
    float noise_val = noise(noise_pos);
    @P += @N * noise_val * chf("amplitude");
    
    Why: Displaces points along normals using Perlin noise

Read the full file on GitHub · 785 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 785 lines · 56 tokens per session scan A e430d7b53f42

Subscribe to this mod's changes

houdini-vex-programming is a skill published in the GitHub repository sideshowroberto/vfx-agent-toolkit (16 stars, last pushed 22d ago), licensed MIT. It adds 56 tokens to every session and 5,533 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-02.

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