Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add sideshowroberto/vfx-agent-toolkit --skill maya-materialsgit clone --depth 1 https://github.com/sideshowroberto/vfx-agent-toolkitWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/maya-materials)<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/maya-materials"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/maya-materials/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/maya-materials"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/maya-materials.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00044 | $0.00626 |
| Opus 5.5 | $0.00018 | $0.00250 |
| Sonnet 5.5 | $0.00009 | $0.00125 |
| Haiku 4.5 | $0.00004 | $0.00063 |
Grade A, and why
maya-materials scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Maya Materials Skill
Creates and assigns shaders in a live Maya session via the commandPort bridge.
Prerequisites
- Maya is open with commandPort active
- For Arnold shaders: Arnold for Maya (MtoA) loaded
Standard Surface (Arnold - preferred for production)
import maya.cmds as cmds
# Create shader + shading group
shader = cmds.shadingNode('aiStandardSurface', asShader=True, name='hero_mat')
sg = cmds.sets(renderable=True, noSurfaceShader=True, empty=True, name='hero_matSG')
cmds.connectAttr(f'{shader}.outColor', f'{sg}.surfaceShader')
# Set base color
cmds.setAttr(f'{shader}.baseColor', 0.8, 0.2, 0.1, type='double3')
cmds.setAttr(f'{shader}.metalness', 0.0)
cmds.setAttr(f'{shader}.specularRoughness', 0.3)
# Assign to geometry
cmds.sets('hero_geo', edit=True, forceElement='hero_matSG')
File Texture
import maya.cmds as cmds
file_node = cmds.shadingNode('file', asTexture=True, name='diffuse_tex')
p2d = cmds.shadingNode('place2dTexture', asUtility=True)
cmds.connectAttr(f'{p2d}.outUV', f'{file_node}.uvCoord')
cmds.setAttr(f'{file_node}.fileTextureName', r'D:/textures/hero_diffuse.png', type='string')
cmds.connectAttr(f'{file_node}.outColor', f'{shader}.baseColor')
Lambert (fast lookdev)
import maya.cmds as cmds
shader = cmds.shadingNode('lambert', asShader=True, name='quick_mat')
sg = cmds.sets(renderable=True, noSurfaceShader=True, empty=True, name='quick_matSG')
cmds.connectAttr(f'{shader}.outColor', f'{sg}.surfaceShader')
cmds.setAttr(f'{shader}.color', 0.5, 0.7, 0.9, type='double3')
cmds.sets('hero_geo', edit=True, forceElement='quick_matSG')
Gotchas
- Arnold plugin must be loaded:
cmds.loadPlugin('mtoa', quiet=True)before usingaiStandardSurface - ColorSpace - set
file_node.colorSpaceto'sRGB'for diffuse,'Raw'for normal/roughness maps - UDP paths - use forward slashes or raw strings for texture paths on Windows
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today First seen · 64 lines · 44 tokens per session scan A b4ba8df08025
maya-materials is a skill published in the GitHub repository sideshowroberto/vfx-agent-toolkit (16 stars, last pushed 22d ago), licensed MIT. It adds 44 tokens to every session and 626 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-02.
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