maya-materials

maya-materials is a skill for Claude Code from sideshowroberto/vfx-agent-toolkit. It costs 44 tokens per session (626 once invoked), scanned A, original, MIT.

Creates and assigns Maya materials via MCP - Arnold aiStandardSurface, Lambert, Blinn and USD Preview Surface. Use for shader creation, texture assignment, assigning materials to geometry or look dev in Maya.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Install with agentmods
npx agentmods add skills/sideshowroberto/vfx-agent-toolkit/maya-materials
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sideshowroberto/vfx-agent-toolkit --skill maya-materials
Clone the repo
git clone --depth 1 https://github.com/sideshowroberto/vfx-agent-toolkit

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for maya-materials

README.md
[![agentmods](https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/maya-materials/github.svg)](https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/maya-materials)
Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/maya-materials"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/maya-materials.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 44 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 626 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00044 $0.00626
Opus 5.5 $0.00018 $0.00250
Sonnet 5.5 $0.00009 $0.00125
Haiku 4.5 $0.00004 $0.00063

Measured today against content hash b4ba8df08025, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

maya-materials scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/maya-vfx/skills/maya-materials/SKILL.md · 64 lines

What it actually says

Maya Materials Skill

Creates and assigns shaders in a live Maya session via the commandPort bridge.

Prerequisites

  • Maya is open with commandPort active
  • For Arnold shaders: Arnold for Maya (MtoA) loaded

Standard Surface (Arnold - preferred for production)

import maya.cmds as cmds

# Create shader + shading group
shader = cmds.shadingNode('aiStandardSurface', asShader=True, name='hero_mat')
sg = cmds.sets(renderable=True, noSurfaceShader=True, empty=True, name='hero_matSG')
cmds.connectAttr(f'{shader}.outColor', f'{sg}.surfaceShader')

# Set base color
cmds.setAttr(f'{shader}.baseColor', 0.8, 0.2, 0.1, type='double3')
cmds.setAttr(f'{shader}.metalness', 0.0)
cmds.setAttr(f'{shader}.specularRoughness', 0.3)

# Assign to geometry
cmds.sets('hero_geo', edit=True, forceElement='hero_matSG')

File Texture

import maya.cmds as cmds

file_node = cmds.shadingNode('file', asTexture=True, name='diffuse_tex')
p2d = cmds.shadingNode('place2dTexture', asUtility=True)
cmds.connectAttr(f'{p2d}.outUV', f'{file_node}.uvCoord')
cmds.setAttr(f'{file_node}.fileTextureName', r'D:/textures/hero_diffuse.png', type='string')
cmds.connectAttr(f'{file_node}.outColor', f'{shader}.baseColor')

Lambert (fast lookdev)

import maya.cmds as cmds

shader = cmds.shadingNode('lambert', asShader=True, name='quick_mat')
sg = cmds.sets(renderable=True, noSurfaceShader=True, empty=True, name='quick_matSG')
cmds.connectAttr(f'{shader}.outColor', f'{sg}.surfaceShader')
cmds.setAttr(f'{shader}.color', 0.5, 0.7, 0.9, type='double3')
cmds.sets('hero_geo', edit=True, forceElement='quick_matSG')

Gotchas

  • Arnold plugin must be loaded: cmds.loadPlugin('mtoa', quiet=True) before using aiStandardSurface
  • ColorSpace - set file_node.colorSpace to 'sRGB' for diffuse, 'Raw' for normal/roughness maps
  • UDP paths - use forward slashes or raw strings for texture paths on Windows
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 64 lines · 44 tokens per session scan A b4ba8df08025

Subscribe to this mod's changes

maya-materials is a skill published in the GitHub repository sideshowroberto/vfx-agent-toolkit (16 stars, last pushed 22d ago), licensed MIT. It adds 44 tokens to every session and 626 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-02.

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