maya-scene

maya-scene is a skill for Claude Code from sideshowroberto/vfx-agent-toolkit. It costs 52 tokens per session (406 once invoked), scanned A, original, MIT.

Queries and edits a live Maya scene via the MCP commandPort - objects, transforms, hierarchy, attributes, selection, FBX import/export. Use for listing scene contents, creating geometry, parenting, setting transforms or exporting FBX from Maya.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions Claude Code.

Install with agentmods
npx agentmods add skills/sideshowroberto/vfx-agent-toolkit/maya-scene
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sideshowroberto/vfx-agent-toolkit --skill maya-scene
Clone the repo
git clone --depth 1 https://github.com/sideshowroberto/vfx-agent-toolkit

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for maya-scene

README.md
[![agentmods](https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/maya-scene/github.svg)](https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/maya-scene)
Your own site
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/maya-scene"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/maya-scene/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for maya-scene

Your own site · 80×15
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/maya-scene"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/maya-scene.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 406 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.00406
Opus 5.5 $0.00021 $0.00162
Sonnet 5.5 $0.00010 $0.00081
Haiku 4.5 $0.00005 $0.00041

Measured today against content hash 868a38c8ad5d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

maya-scene scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/maya-vfx/skills/maya-scene/SKILL.md · 51 lines

What it actually says

Maya Scene Skill

Queries and modifies a live Maya session via the commandPort bridge on localhost:7001.

Prerequisites

  • Maya is open with commandPort active (auto-started by userSetup.mel)
  • Maya MCP bridge running (bundled at connectors\maya\bridge\ in vfx-agent-toolkit)
  • Claude Code MCP entry for maya configured

Common Operations

Query scene

import maya.cmds as cmds
print(cmds.ls(dag=True, long=True))

Create geometry

import maya.cmds as cmds
sphere = cmds.polySphere(radius=1, subdivisionsX=20, subdivisionsY=20, name='hero_geo')[0]
cmds.setAttr(f'{sphere}.translateY', 1.0)

Parent objects

import maya.cmds as cmds
cmds.parent('child_geo', 'parent_grp')

Export FBX

import maya.cmds as cmds
cmds.loadPlugin('fbxmaya', quiet=True)
cmds.select('hero_geo')
cmds.file(r'C:/exports/hero.fbx', exportSelected=True, type='FBX export', force=True)

Gotchas

  • PyMEL is dead - always use maya.cmds or maya.api.OpenMaya as om2
  • Long names - use cmds.ls(long=True) to avoid name conflicts in complex scenes
  • Undo - wrap destructive operations in cmds.undoInfo(openChunk=True) / closeChunk
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 51 lines · 52 tokens per session scan A 868a38c8ad5d

Subscribe to this mod's changes

maya-scene is a skill published in the GitHub repository sideshowroberto/vfx-agent-toolkit (16 stars, last pushed 22d ago), licensed MIT. It adds 52 tokens to every session and 406 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-02.

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