Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add sideshowroberto/vfx-agent-toolkit --skill nuke-blinkscriptgit clone --depth 1 https://github.com/sideshowroberto/vfx-agent-toolkitWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/nuke-blinkscript)<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/nuke-blinkscript"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/nuke-blinkscript/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/nuke-blinkscript"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/nuke-blinkscript.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00052 | $0.06501 |
| Opus 5.5 | $0.00021 | $0.02600 |
| Sonnet 5.5 | $0.00010 | $0.01300 |
| Haiku 4.5 | $0.00005 | $0.00650 |
Grade A, and why
nuke-blinkscript scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 749 lines — stays where its author put it; the contents beside it link to each section on GitHub.
nuke-blinkscript
Version: 1.3.1 Last Updated: 2026-03-26 Dependencies: Nuke 15.0+, BlinkScript node
Overview
BlinkScript is Nuke's GPU-accelerated kernel programming system for creating custom image processing effects. Write C++-like code that runs in parallel on every pixel at real-time speeds (tested at 4K).
Critical Learning: This skill was developed from production-tested composition grids kernel with 7 grid types. All patterns are proven at 4K resolution with GPU acceleration.
When to Use BlinkScript:
- Custom composition overlays (grids, guides, markers)
- Procedural patterns and textures
- GPU-accelerated image processing
- Effects not available in standard Nuke nodes
- Performance-critical operations (init() optimization = 1000x+ speedup)
Quick Start
Minimal BlinkScript Kernel
kernel SimpleOverlay : ImageComputationKernel<ePixelWise>
{
// Input/output images
Image<eRead, eAccessPoint, eEdgeClamped> src;
Image<eWrite, eAccessPoint> dst;
// User parameters
param:
float4 lineColor; // CRITICAL: float4 creates color picker!
float thickness;
void define() {
defineParam(lineColor, "Line Colour", float4(1.0f, 0.0f, 0.0f, 1.0f));
defineParam(thickness, "Thickness", 2.0f);
}
// Precomputed values (runs once)
local:
int imgWidth;
int imgHeight;
float centerX;
void init() {
imgWidth = dst.bounds.width();
imgHeight = dst.bounds.height();
centerX = imgWidth * 0.5f; // Division done ONCE
}
// Process each pixel (runs millions of times)
void process(int2 pos) {
float4 input = src();
float4 output = input;
// Check if on vertical center line
if (fabs((float)pos.x - centerX) < thickness) {
// Blend line color over input
float alpha = lineColor.w;
output.x = input.x * (1.0f - alpha) + lineColor.x * alpha;
output.y = input.y * (1.0f - alpha) + lineColor.y * alpha;
output.z = input.z * (1.0f - alpha) + lineColor.z * alpha;
}
dst() = output;
}
};
What ships with it
10 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- ADVANCED_TROUBLESHOOTING.md 4.3 KB
- examples/simple_overlay_template.blink 2.6 KB
- README.md 5.1 KB
- reference/01-kernel-basics.md 4.9 KB
- reference/02-kernel-variables.md 3.3 KB
- reference/03-image-access.md 4.4 KB
- reference/04-built-in-functions.md 3.6 KB
- reference/05-quick-reference.md 4.5 KB
- reference/README.md 2.5 KB
- VALIDATION_SUMMARY.md 9.2 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today First seen · 749 lines · 52 tokens per session scan A 15294ccb580f
nuke-blinkscript is a skill published in the GitHub repository sideshowroberto/vfx-agent-toolkit (16 stars, last pushed 22d ago), licensed MIT. It adds 52 tokens to every session and 6,501 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-02.
Other skills, from other repositories
dcc-cua
A routing guide for controlling application interfaces through the project’s DCC-CUA system. DCC applications are digital-content tools such as Maya, Blender, and Houdini.
mesh-ops
Cross-adapter polygon modeling recipe pack for the shared cross-DCC modeling vocabulary. Structured RECIPES.yaml entries for primitive creation, hard-surface edits, topology cleanup, UV generation, radial arraying, and material assignment. Reusable by every DCC adapter's mesh-ops skill (maya, blender, houdini, 3dsmax…
marketplace-publish-extension
Infrastructure skill — publish (register/update) an extension package to a marketplace catalog. Reads the extension's SKILL.md frontmatter, constructs a CatalogEntry, and upserts it into the target marketplace.json. Optionally commits and pushes when the catalog source is a git repository. Use after scaffolding an…
marketplace-create-extension
Infrastructure skill — scaffold a new marketplace extension package (SKILL.md + tools.yaml + scripts/) with MIT-0 licensing. Use when creating a publishable marketplace entry for any DCC host. Not for editing existing extensions or driving live DCC scenes — use domain skills for that.
clawhub-compat
Example skill — demonstrates full compatibility with the ClawHub/OpenClaw skill format. Use as a reference when creating skills for both the dcc-mcp-core ecosystem and ClawHub marketplace. Not intended for production use — this is an authoring reference only.
example-layered-skill
Example skill — reference implementation of the internal layered architecture pattern (Tools / Services / Utils) for complex skills with shared business logic. Use as a template when a skill outgrows a single scripts/execute.py file. Not intended for production use — see docs/guide/skills.md for the architectural…