nuke-shot-setup

nuke-shot-setup is a skill for Claude Code from sideshowroberto/vfx-agent-toolkit. It costs 67 tokens per session (2,904 once invoked), scanned A, original, MIT.

Batch-creates Nuke visdev or comp v001 files, per-shot folders and a tracker CSV from a ShotGrid CSV and plates data, with ACES Reads and per-show config. Use for "set up shots" or "create comps from csv"; the team job ritual is shot-setup.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Install with agentmods
npx agentmods add skills/sideshowroberto/vfx-agent-toolkit/nuke-shot-setup
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sideshowroberto/vfx-agent-toolkit --skill nuke-shot-setup
Clone the repo
git clone --depth 1 https://github.com/sideshowroberto/vfx-agent-toolkit

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for nuke-shot-setup

README.md
[![agentmods](https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/nuke-shot-setup/github.svg)](https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/nuke-shot-setup)
Your own site
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/nuke-shot-setup"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/nuke-shot-setup/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for nuke-shot-setup

Your own site · 80×15
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/nuke-shot-setup"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/nuke-shot-setup.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 67 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,904 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00067 $0.02904
Opus 5.5 $0.00027 $0.01162
Sonnet 5.5 $0.00013 $0.00581
Haiku 4.5 $0.00007 $0.00290

Measured today against content hash fca8faaaabaa, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

nuke-shot-setup scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/batch_shot_setup.py, scripts/make_shot_thumbnails.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/nuke-vfx/skills/nuke-shot-setup/SKILL.md · 237 lines

How it starts

The opening of the file, as written. The whole thing — 237 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Nuke Shot Setup

Version: 1.1.2

Batch setup of Nuke comp/visdev files, folder structures, and shot tracking CSV.

Script Location

scripts/batch_shot_setup.py (paths in this skill are relative to the skill directory)

Show Configs

configs/<show_name>.json -- per-show overrides for OCIO, LUTs, viewer, format, etc. Only values that differ from the script's built-in defaults need to be in the JSON. --show-config may be repeated and is applied in order, so the standard call is --show-config configs/studio_defaults.json --show-config configs/<show>.json (team defaults first, show overrides second; later files win). Start a show file from configs/show_template.json.

Built-in defaults: Nuke 17.0 v2, ACEScg in/out, DWAA compression, 4608x3164, 23.976fps, and no OCIO config. The script prints the effective Nuke version and OCIO path at the top of every run and warns when OCIO is unset - point it at your team's config via studio_defaults.json (ocio_config key). A path baked into the script is always somebody's personal path on somebody else's machine.

An empty ocio_config is not neutral by itself. The warning only covers the ocio_config key - the other colour keys (ACES - ACEScg read/write colorspace, the Output - K1S1-like - Rec.709 viewer process, monitor LUTs) still default to ACES-specific names even when no OCIO config is set to resolve them. A run with ocio_config empty therefore still writes those ACES names, and the generated comp opens with "Bad value for viewerProcess" and every Read in error ("Invalid LUT selected : ACES - ACEScg") under plain nuke-default. Interim rule until this is fixed in the script: EITHER always pass a real ocio_config (never run with it empty), OR set colorManagement to Nuke and the Read/Write colorspaces to a linear default by hand in your show config when no studio config exists yet. Read-back step, every run: open one generated .nk with nuke -t --safe <script.nk> and assert Read1.error() is False before calling the run done - a correct node count and correct plate paths do not prove the comp opens without a colour error. Open follow-up: make batch_shot_setup.py fall back to a coherent nuke-default colour set (no ACES names) when ocio_config is empty, instead of leaving the other keys ACES-specific.

Read the full file on GitHub · 237 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 237 lines · 67 tokens per session scan A fca8faaaabaa

Subscribe to this mod's changes

nuke-shot-setup is a skill published in the GitHub repository sideshowroberto/vfx-agent-toolkit (16 stars, last pushed 22d ago), licensed MIT. It adds 67 tokens to every session and 2,904 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-02.

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