Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add sideshowroberto/vfx-agent-toolkit --skill nuke-tiling-toolgit clone --depth 1 https://github.com/sideshowroberto/vfx-agent-toolkitWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/nuke-tiling-tool)<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/nuke-tiling-tool"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/nuke-tiling-tool/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/nuke-tiling-tool"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/nuke-tiling-tool.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00050 | $0.03324 |
| Opus 5.5 | $0.00020 | $0.01330 |
| Sonnet 5.5 | $0.00010 | $0.00665 |
| Haiku 4.5 | $0.00005 | $0.00332 |
Grade A, and why
nuke-tiling-tool scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 394 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Nuke Auto-Tiling Tool for ML Processing
Version: 1.0.0 Last Updated: 2026-01-21 Status: Production-ready Dependencies: Nuke 13.2v8+, auto_tile_processor.py
Purpose
Automatically tiles large images for processing through ML nodes (ViTMatte, etc.) that work best with smaller image sizes (1K-2K), then seamlessly blends the results back together using expression-based gradient masks.
When to Use This Skill
Trigger phrases:
- "tile image for ML processing"
- "split large image into tiles"
- "process image through ViTMatte in tiles"
- "auto-tile for machine learning"
- "create tiling setup"
Use cases:
- Processing large plates (4K, 5K, 8K) through ML nodes optimized for 1K-2K
- ViTMatte alpha generation on high-resolution images
- Any GPU-intensive node that performs better on smaller images
- Avoiding memory issues with ML inference
What It Does
Automated Workflow
Input Image (e.g., 5760x5760)
v
Dot distribution (horizontal row)
v
Auto-calculate grid (e.g., 3x3 for 2K tiles)
v
For each tile (vertical stack):
Transform (translate to position)
-> Reformat (crop to tile size)
-> NoOp Placeholder (orange - swap for ML node)
-> Expression (gradient mask -> mask channel)
-> Premult (multiply by mask.a)
-> InverseTransform (restore position)
v
Merge all tiles (plus operation, rgba output)
v
Final Reformat (back to original dimensions)
v
Output (full resolution, seamless blending)
Key Features
-
Auto-calculates grid dimensions
- 5760x5760 with 2K tiles -> 3x3 grid
- 8192x8192 with 2K tiles -> 5x5 grid
- Non-square images supported
-
Expression-based gradient masks
- Smooth falloff at tile edges (no blur, preserves detail)
- 128px overlap with automatic blending
- Edge/corner tiles handled correctly
-
Flexible tile sizes
- 1K (1024x1024)
- 2K (2048x2048)
-
Clean node organization
- Horizontal tile layout (Nuke-standard)
- Vertical node stacks per tile
- Clear naming (Transform_Tile_X_Y, etc.)
- Orange NoOp placeholders for ML node insertion
- Dynamic positioning from input node location
What ships with it
5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today First seen · 394 lines · 50 tokens per session scan A 03b3e26ca5b5
nuke-tiling-tool is a skill published in the GitHub repository sideshowroberto/vfx-agent-toolkit (16 stars, last pushed 22d ago), licensed MIT. It adds 50 tokens to every session and 3,324 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-02.
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