previs-anchor-keyframes

previs-anchor-keyframes is a skill for Claude Code from sideshowroberto/vfx-agent-toolkit. It costs 62 tokens per session (1,876 once invoked), scanned A, original, MIT.

Generates photoreal anchor keyframes from CG previs for reference-guided video models such as Seedance - previs shading, frame choice, pose reference sets. Use for "anchor keyframes", "previs to photoreal video", or generations that ignore the CG pose.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Install with agentmods
npx agentmods add skills/sideshowroberto/vfx-agent-toolkit/previs-anchor-keyframes
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sideshowroberto/vfx-agent-toolkit --skill previs-anchor-keyframes
Clone the repo
git clone --depth 1 https://github.com/sideshowroberto/vfx-agent-toolkit

Made for: Claude Code.

Wrote this? Show the measurements

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agentmods badge for previs-anchor-keyframes

README.md
[![agentmods](https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/previs-anchor-keyframes/github.svg)](https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/previs-anchor-keyframes)
Your own site
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Your own site · 80×15
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/previs-anchor-keyframes"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/previs-anchor-keyframes.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,876 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00062 $0.01876
Opus 5.5 $0.00025 $0.00750
Sonnet 5.5 $0.00012 $0.00375
Haiku 4.5 $0.00006 $0.00188

Measured today against content hash 8b8508a66819, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

previs-anchor-keyframes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/comfyui-vfx/skills/previs-anchor-keyframes/SKILL.md · 164 lines

How it starts

The opening of the file, as written. The whole thing — 164 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Previs Anchor Keyframes

Reference-guided video models (Seedance 2.0 and similar) stay dramatically closer to a CG previs when you feed them photoreal ANCHOR KEYFRAMES: still images generated from previs frames at key story beats, supplied as image references alongside the driving video. This skill is the production recipe for building anchors that actually match the CG.

The pipeline: previs render (driving video) -> image-model edits of selected previs frames (anchors) -> video model in reference mode (driving video + anchors + prompt).


1. Shade the previs for AI readability

Image and video models follow the CG far better when they can read its form:

  • Wireframe-over-clay shading on the CG subjects beats flat silhouettes. A black or unlit subject only constrains outline - the model invents form, orientation and lighting. Wireframe lines communicate topology and pose.
  • Tint the subjects a flat saturated color (e.g. red) when they risk blending into the environment (grey subjects on concrete). Then name that color in the prompt: "replace the red CG horse with..." - it gives the model an unambiguous edit target.
  • Keep the environment photoreal if you have it (projected plate or stills); the contrast between "obviously CG subject" and "finished environment" focuses the edit.

2. Pick anchor frames at event beats

  • Anchor at each subject's first CLEAN appearance (fully in frame), plus the moments the composition changes (second subject enters, action peaks).
  • The shot's first frame works as a no-cost anchor if it is empty of subjects: use the raw plate/render directly - it pixel-locks the environment.
  • Never anchor on a frame where a subject is partially out of frame. Image models refuse half-objects at frame edges and "complete" them into full subjects in the wrong place - repeatedly, regardless of prompt language. Slide to the nearest fully-entered frame instead.

3. Build an action-pose reference set

The single biggest cause of generations ignoring the CG pose: reference images whose pose or orientation contradicts the shot action. One standing reference will pull every generation toward standing, even over an obviously mid-stride CG input.

Read the full file on GitHub · 164 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 164 lines · 62 tokens per session scan A 8b8508a66819

Subscribe to this mod's changes

previs-anchor-keyframes is a skill published in the GitHub repository sideshowroberto/vfx-agent-toolkit (16 stars, last pushed 22d ago), licensed MIT. It adds 62 tokens to every session and 1,876 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-02.

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