skill-creation-update

skill-creation-update is a skill for Claude Code from sideshowroberto/vfx-agent-toolkit. It costs 49 tokens per session (3,933 once invoked), scanned D, original, MIT.

Creates, validates and versions VFX Agent Skills against the skill constitution using template scripts (createskill, validateskill, testskill). Use when creating or updating a skill, checking compliance, or bumping a skill version.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: reads .claude/ paths; mentions Claude Code; mentions Codex.

Install with agentmods
npx agentmods add skills/sideshowroberto/vfx-agent-toolkit/skill-creation-update
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sideshowroberto/vfx-agent-toolkit --skill skill-creation-update
Clone the repo
git clone --depth 1 https://github.com/sideshowroberto/vfx-agent-toolkit

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for skill-creation-update

README.md
[![agentmods](https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/skill-creation-update/github.svg)](https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/skill-creation-update)
Your own site
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/skill-creation-update"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/skill-creation-update/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for skill-creation-update

Your own site · 80×15
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/skill-creation-update"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/skill-creation-update.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,933 The whole file, excluding the scripts and references it only reads on demand.
Security scan D 2 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.03933
Opus 5.5 $0.00020 $0.01573
Sonnet 5.5 $0.00010 $0.00787
Haiku 4.5 $0.00005 $0.00393

Measured today against content hash 5d768668c745, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade D, and why

skill-creation-update scanned grade D with 2 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

The scan reads SKILL.md. This mod also ships 9 executable files (scripts/auto_refactor.py, scripts/batch_fix_skills.py, scripts/batch_validate.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Enumerates other installed skillsmediumAgent snooping

Other skills' SKILL.md files reveal prompts, capabilities and secrets that should be invisible to peers.

ls .claude/skills/SKILL_NAME/

Recursive force deletehighDestructive command

rm -rf with a variable or a broad path is one typo away from removing the wrong tree.

rm -rf .claude/skills/skill-name
plugins/vfx-core/skills/skill-creation-update/SKILL.md · 422 lines

How it starts

The opening of the file, as written. The whole thing — 422 lines — stays where its author put it; the contents beside it link to each section on GitHub.

skill-creation-update

Skill Version: 1.3.1 Last Updated: 2026-10-09 Dependencies: Python 3.12+, VFX_SKILL_CONSTITUTION.md (v2.0.0+) Status: Production-ready


Quick Start

Create New Skill

python .claude\skills\skill-creation-update\scripts\create_skill.py houdini-hda-export \
  --description "Export Houdini Digital Assets for Unreal Engine" \
  --triggers "hda export,houdini to unreal" \
  --dependencies "Houdini 20+,UE 5.5+" \
  --model sonnet

Validate Skill Compliance

# Validate Claude Code skill
python .claude\skills\skill-creation-update\scripts\validate_skill.py unreal-vfx-automation
# Output: Article I: [OK] PASS, Article III: [OK] PASS (470 lines), Overall: [OK] PASS

# Validate Agent OS standard
python .claude\skills\skill-creation-update\scripts\validate_skill.py unreal-engine-standards --agent-os
# Output: Agent OS Headers: [OK] PASS, Article III: [OK] PASS (414 lines), Overall: [OK] PASS

Test with Multiple Targets (Article I)

python .claude\skills\skill-creation-update\scripts\test_skill.py unreal-vfx-automation \
  --targets Shot001,Shot002,Shot003
# Output: 3/3 passed [OK], Article I: [OK] VALIDATED

Update Skill Version

python .claude\skills\skill-creation-update\scripts\update_skill.py unreal-vfx-automation \
  --version 1.1.0 \
  --changes "Added Sequencer integration"
# Output: [OK] Updated to 1.1.0, [OK] Compliance maintained

Standard Workflows

Workflow 1: Create New Skill from Template

Steps:

  1. Plan scope: Identify repeatable workflow, verify 3+ projects can use it
  2. Run create_skill.py:
    python .claude\skills\skill-creation-update\scripts\create_skill.py SKILL_NAME \
      --description "What + When + Triggers (Article VIII)" \
      --triggers "trigger1,trigger2,trigger3" \
      --dependencies "Required software" \
      --model sonnet
    
  3. Verify structure:
    ls .claude/skills/SKILL_NAME/
    # Expected: SKILL.md, reference/, scripts/
    
  4. Fill SKILL.md sections: Quick Start, Workflows (3-5), Troubleshooting (4-5 issues)
  5. Create reference docs: Move detailed content to reference/*.md
  6. Validate line count:
    wc -l .claude/skills/SKILL_NAME/SKILL.md
    # Must be <500 lines
    

Read the full file on GitHub · 422 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 422 lines · 49 tokens per session scan D 5d768668c745

Subscribe to this mod's changes

skill-creation-update is a skill published in the GitHub repository sideshowroberto/vfx-agent-toolkit (16 stars, last pushed 22d ago), licensed MIT. It adds 49 tokens to every session and 3,933 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it D with 2 findings (enumerates other installed skills, recursive force delete). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-02.

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