sk-wwise-mcp: Skill for Claude Code

.claude/skills/wwise-containers/SKILL.md

wwise-containers is a skill for Claude Code from silver-rain-dev/sk-wwise-mcp. It costs 41 tokens per session (447 once invoked), scanned A, original, Apache-2.0.

A guide for configuring Wwise containers, which group and control interactive game sounds. It covers switch containers, blend containers, state groups, randomization, attenuation curves, and game-parameter ranges.

In plain words
What is it for?
Use it to assign sounds to switches, configure blend tracks and states, add random variation, shape distance-based volume, and set parameter ranges.
Why use it?
It provides the type-specific settings needed when basic object properties are not enough. It also explains how to refer to children and switches by short names or full paths.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is silver-rain-dev/sk-wwise-mcp's own configuration. It tells Claude Code how to work on sk-wwise-mcp itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything sk-wwise-mcp configures →

Reuse

Borrowing it

Nothing to install: this file belongs to silver-rain-dev/sk-wwise-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/silver-rain-dev/sk-wwise-mcp/main/.claude/skills/wwise-containers/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/silver-rain-dev/sk-wwise-mcp

Made for: Claude Code.

Wrote this? Show the measurements

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Per session 41 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 447 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00041 $0.00447
Opus 5 $0.00020 $0.00224
Sonnet 5 $0.00008 $0.00089
Haiku 4.5 $0.00004 $0.00045

Measured 11d ago against content hash 945cdf9ef06d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

wwise-containers scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/wwise-containers/SKILL.md · 42 lines

What it actually says

Wwise Containers (Type-Specific Configuration)

Tools

  • add_wwise_switch_assignments / remove_wwise_switch_assignments — Switch Container child-to-switch mapping (batch)
  • add_wwise_blend_assignment / remove_wwise_blend_assignment — Blend Track child assignments with crossfade edges
  • set_wwise_state_groups / set_wwise_state_properties — state configuration
  • set_wwise_randomizer — randomizer on properties (Volume, Pitch, etc.)
  • set_wwise_attenuation_curve — set attenuation curve points
  • set_wwise_game_parameter_range — set RTPC min/max range

Short Name Resolution for Switch Assignments

add_wwise_switch_assignments and remove_wwise_switch_assignments support a container parameter. When provided, child and state_or_switch can be short names instead of full paths:

{
  "container": "\\Actor-Mixer Hierarchy\\Default Work Unit\\SFX\\SFX_Moves",
  "assignments": [
    {"child": "Absorb", "state_or_switch": "Absorb"},
    {"child": "Acid", "state_or_switch": "Acid"}
  ]
}

The tool queries the container's children and its switch group's switches to resolve names to paths. Full paths and GUIDs still work alongside short names. Use this for bulk assignments to reduce token usage.

Warnings

  • set_wwise_state_groups and set_wwise_state_properties REPLACE ALL existing values. Include current values in the list to keep them.
  • set_wwise_game_parameter_range modifies existing RTPC curves and blend tracks that use the Game Parameter.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 42 lines · 41 tokens per session scan A 945cdf9ef06d

Subscribe to this mod's changes

wwise-containers is a skill published in the GitHub repository silver-rain-dev/sk-wwise-mcp (5 stars, last pushed 4mo ago), licensed Apache-2.0. It adds 41 tokens to every session and 447 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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