Borrowing it
Nothing to install: this file belongs to silver-rain-dev/sk-wwise-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/silver-rain-dev/sk-wwise-mcp/main/.claude/skills/wwise-objects/SKILL.mdgit clone --depth 1 https://github.com/silver-rain-dev/sk-wwise-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/silver-rain-dev/sk-wwise-mcp/wwise-objects)<a href="https://agentmods.dev/skills/silver-rain-dev/sk-wwise-mcp/wwise-objects"><img src="https://agentmods.dev/badge/skills/silver-rain-dev/sk-wwise-mcp/wwise-objects/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/silver-rain-dev/sk-wwise-mcp/wwise-objects"><img src="https://agentmods.dev/badge/skills/silver-rain-dev/sk-wwise-mcp/wwise-objects.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00053 | $0.00892 |
| Opus 5.5 | $0.00021 | $0.00357 |
| Sonnet 5.5 | $0.00011 | $0.00178 |
| Haiku 4.5 | $0.00005 | $0.00089 |
Grade A, and why
wwise-objects scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 80 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Wwise Objects (General Editing)
Missing tools? If these tools are not available, the active profile excludes them. Tell the user which profile adds them: author, build, admin.
Tools
create_wwise_objects— create one or more objects (batch), with optional children and propertiesdelete_wwise_objects— delete one or more objects (batch) and their childrenset_wwise_object_name/set_wwise_object_notes— rename or annotateset_wwise_object_properties— set properties AND/OR references on one or more objects (batch). Replaces separate property/reference tools.move_wwise_objects— move one or more objects to new parents (batch)copy_wwise_object— duplicate an object to a new parent
Batch Guidance
All batch tools accept a list — use a single-entry list for single operations.
Prefer setting properties at creation time via @Property keys in children dicts
when possible, to avoid post-creation property calls.
Short Name / Default Parent Support
Three batch tools support optional context parameters to reduce token usage:
create_wwise_objects—default_parent: shared parent for all objects. Individual entries can omitparent.set_wwise_object_properties—parent: resolves short names inobjectfields by querying the parent's children.move_wwise_objects—source_parent(resolves short names inobject) +new_parent(default destination, entries can omitparent).
When a context parameter is set, object references can use short names (e.g. "Footstep_01") instead of full paths. Full paths/GUIDs still work alongside short names.
Example — set volume on 3 siblings:
{
"parent": "\\Actor-Mixer Hierarchy\\Default Work Unit\\SFX\\Footsteps",
"operations": [
{"object": "Step_01", "properties": {"Volume": -6}},
{"object": "Step_02", "properties": {"Volume": -6}},
{"object": "Step_03", "properties": {"Volume": -6}}
]
}
Event Actions
Use create_wwise_objects to add Actions to Events:
type:"Action"parent: the Event (path, GUID, or"Event:Play_Sound_01")properties:{"ActionType": 1}— values: 1=Play, 2=Stop, 3=Pause, 4=Resume, etc.list_name:"actions"(inserts into the Event's action list)- After creation, set the
Targetreference viaset_wwise_object_propertiesto point at the playable object
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed · +2 lines 9ea5368f4980
- 2mo ago First seen · 78 lines · 53 tokens per session scan A d19ea7c435fc
wwise-objects is a skill published in the GitHub repository silver-rain-dev/sk-wwise-mcp (5 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 53 tokens to every session and 892 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
wwise-objects compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| wwise-objectssilver-rain-dev/sk-wwise-mcp | Skill | 5 | 1mo ago | Apache-2.0 | A | 53 | Claude Code |
| asset-managementkevinpbuckley/VibeUE | Skill | 812 | 2d ago | MIT | A | 130 | Claude Code, Codex |
| level-actorskevinpbuckley/VibeUE | Skill | 812 | 2d ago | MIT | A | 64 | Claude Code, Codex |
| vibeuekevinpbuckley/VibeUE | Skill | 812 | 2d ago | MIT | A | 82 | Claude Code, Codex |
| materialskevinpbuckley/VibeUE | Skill | 812 | 2d ago | MIT | A | 95 | Claude Code, Codex |
| sound-cueskevinpbuckley/VibeUE | Skill | 812 | 2d ago | MIT | A | 62 | Claude Code, Codex |
| gameplay-tagskevinpbuckley/VibeUE | Skill | 812 | 2d ago | MIT | A | 57 | Claude Code, Codex |