sk-wwise-mcp: Skill for Claude Code

.claude/skills/wwise-pipeline/SKILL.md

wwise-pipeline is a skill for Claude Code from silver-rain-dev/sk-wwise-mcp. It costs 40 tokens per session (948 once invoked), scanned A, original, Apache-2.0.

An audio asset and build tool for Wwise projects. It imports sound files, creates SoundBanks (packages of audio and related data for a game), and saves the project.

In plain words
What is it for?
Convert OGG, FLAC, or MP3 files to WAV, import audio, manage SoundBank contents, generate SoundBanks, process definitions, save projects, and read logs.
Why use it?
It helps avoid repetitive manual work when converting, importing, packaging, and checking audio files and Wwise build results.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is silver-rain-dev/sk-wwise-mcp's own configuration. It tells Claude Code how to work on sk-wwise-mcp itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything sk-wwise-mcp configures →

Reuse

Borrowing it

Nothing to install: this file belongs to silver-rain-dev/sk-wwise-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/silver-rain-dev/sk-wwise-mcp/main/.claude/skills/wwise-pipeline/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/silver-rain-dev/sk-wwise-mcp

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for wwise-pipeline

README.md
[![agentmods](https://agentmods.dev/badge/skills/silver-rain-dev/sk-wwise-mcp/wwise-pipeline/github.svg)](https://agentmods.dev/skills/silver-rain-dev/sk-wwise-mcp/wwise-pipeline)
Your own site
<a href="https://agentmods.dev/skills/silver-rain-dev/sk-wwise-mcp/wwise-pipeline"><img src="https://agentmods.dev/badge/skills/silver-rain-dev/sk-wwise-mcp/wwise-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for wwise-pipeline

Your own site · 80×15
<a href="https://agentmods.dev/skills/silver-rain-dev/sk-wwise-mcp/wwise-pipeline"><img src="https://agentmods.dev/badge/skills/silver-rain-dev/sk-wwise-mcp/wwise-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 40 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 948 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00040 $0.00948
Opus 5.5 $0.00016 $0.00379
Sonnet 5.5 $0.00008 $0.00190
Haiku 4.5 $0.00004 $0.00095

Measured 1mo ago against content hash 3847c92c06a5, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

wwise-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/wwise-pipeline/SKILL.md · 73 lines

How it starts

The opening of the file, as written. The whole thing — 73 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Wwise Pipeline (Import, Build, Save)

Missing tools? If these tools are not available, the active profile excludes them. Tell the user which profile adds them: author, build, admin.

Tools

  • import_audio_files — import audio and create Wwise objects (per-file entries)
  • import_audio_directory — scan a WAV directory, auto-match to existing Wwise objects, and import (most token-efficient)
  • import_tab_delimited_file — batch import from tab-delimited file
  • convert_audio_to_wav — convert non-WAV audio (OGG, FLAC, MP3) to WAV using ffmpeg
  • generate_tab_delimited_file — generate a Wwise-compatible TSV file from structured data
  • set_wwise_soundbank_inclusions / get_wwise_soundbank_inclusions — manage SoundBank contents
  • generate_wwise_soundbanks — generate SoundBanks
  • process_wwise_soundbank_definitions — import SoundBank definition files
  • convert_wwise_external_sources — convert external sources
  • save_wwise_project — save the project
  • get_wwise_log — check logs after operations (channels: soundbankGenerate, conversion, waapi, general, etc.)

Audio Import Rules

WAV only

WAAPI import only creates AudioFileSource links for WAV files. OGG, FLAC, and MP3 get silently copied to Originals but are never linked to the Sound object. Always convert to WAV before importing.

SFX vs Voice

The importLanguage parameter controls where files are stored and how Sound objects are typed:

importLanguage Originals path Sound type Use for
"SFX" Originals/SFX/ Sound SFX Music, SFX, ambience, jingles — anything not localized
"English(US)" etc. Originals/Voices/<lang>/ Sound Voice Dialogue, VO — content that varies by language

Use <Sound SFX> or <Sound Voice> type prefixes in objectPath to match.

Organizing with originalsSubFolder

Use originalsSubFolder to keep files organized within Originals/SFX/ or Originals/Voices/:

  • "Music" → Originals/SFX/Music/
  • "Cries" → Originals/SFX/Cries/
  • "Weapons" → Originals/SFX/Weapons/

Read the full file on GitHub · 73 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +2 lines 3847c92c06a5
  2. 2mo ago First seen · 71 lines · 40 tokens per session scan A 533f4f6085b2

Subscribe to this mod's changes

wwise-pipeline is a skill published in the GitHub repository silver-rain-dev/sk-wwise-mcp (5 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 40 tokens to every session and 948 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

wwise-pipeline compared with skills from other repositories

wwise-pipeline next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
wwise-pipelinesilver-rain-dev/sk-wwise-mcpSkill51mo agoApache-2.0A40Claude Code
asset-managementkevinpbuckley/VibeUESkill8122d agoMITA130Claude Code, Codex
level-actorskevinpbuckley/VibeUESkill8122d agoMITA64Claude Code, Codex
vibeuekevinpbuckley/VibeUESkill8122d agoMITA82Claude Code, Codex
materialskevinpbuckley/VibeUESkill8122d agoMITA95Claude Code, Codex
sound-cueskevinpbuckley/VibeUESkill8122d agoMITA62Claude Code, Codex
gameplay-tagskevinpbuckley/VibeUESkill8122d agoMITA57Claude Code, Codex