sk-wwise-mcp: Skill for Claude Code

.claude/skills/wwise-remote/SKILL.md

wwise-remote is a skill for Claude Code from silver-rain-dev/sk-wwise-mcp. It costs 37 tokens per session (141 once invoked), scanned A, original, Apache-2.0.

A connection tool for reaching running Wwise audio systems on development kits or other networked machines. Wwise is software used to create and run interactive game audio.

In plain words
What is it for?
Discover available Wwise or game instances, connect to one, check the connection, and disconnect when finished.
Why use it?
It removes the need to find and connect to a running game or sound engine manually before checking its audio behavior.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is silver-rain-dev/sk-wwise-mcp's own configuration. It tells Claude Code how to work on sk-wwise-mcp itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything sk-wwise-mcp configures →

Reuse

Borrowing it

Nothing to install: this file belongs to silver-rain-dev/sk-wwise-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/silver-rain-dev/sk-wwise-mcp/main/.claude/skills/wwise-remote/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/silver-rain-dev/sk-wwise-mcp

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for wwise-remote

README.md
[![agentmods](https://agentmods.dev/badge/skills/silver-rain-dev/sk-wwise-mcp/wwise-remote/github.svg)](https://agentmods.dev/skills/silver-rain-dev/sk-wwise-mcp/wwise-remote)
Your own site
<a href="https://agentmods.dev/skills/silver-rain-dev/sk-wwise-mcp/wwise-remote"><img src="https://agentmods.dev/badge/skills/silver-rain-dev/sk-wwise-mcp/wwise-remote/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for wwise-remote

Your own site · 80×15
<a href="https://agentmods.dev/skills/silver-rain-dev/sk-wwise-mcp/wwise-remote"><img src="https://agentmods.dev/badge/skills/silver-rain-dev/sk-wwise-mcp/wwise-remote.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 141 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.00141
Opus 5 $0.00018 $0.00071
Sonnet 5 $0.00007 $0.00028
Haiku 4.5 $0.00004 $0.00014

Measured 12d ago against content hash 24c7386e63f4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

wwise-remote scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/wwise-remote/SKILL.md · 17 lines

What it actually says

Wwise Remote (Connection Management)

Tools

  • get_available_remote_consoles — discover available Wwise/game instances on the network
  • connect_to_remote — connect to a remote Sound Engine, devkit, or .prof file
  • get_remote_connection_status — check if connected and to what
  • disconnect_from_remote — disconnect from remote instance
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 17 lines · 37 tokens per session scan A 24c7386e63f4

Subscribe to this mod's changes

wwise-remote is a skill published in the GitHub repository silver-rain-dev/sk-wwise-mcp (5 stars, last pushed 4mo ago), licensed Apache-2.0. It adds 37 tokens to every session and 141 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

assets-shader-get-data

Get detailed data about a shader asset — properties, subshaders, passes, compilation messages, and supported status. Supports token-saving path-scoped reads via paths or viewQuery. Use 'assets-find' with t:Shader or 'assets-shader-list-all' to locate the shader first.

IvanMurzak/Unity-MCP · 70 tokens

gameobject-component-get

Get detailed information about a specific Component on a GameObject — type, enabled state, and (optionally) serialized fields and properties. Supports token-saving path-scoped reads via paths or viewQuery. Use 'gameobject-find' to list components first.

IvanMurzak/Unity-MCP · 59 tokens

gameobject-component-modify

Modify a specific Component on a GameObject in opened Prefab or in a Scene. Allows direct modification of component fields and properties without wrapping in GameObject structure. Use 'gameobject-component-get' first to inspect the component structure before modifying. Three modification surfaces are available…

IvanMurzak/Unity-MCP · 78 tokens

editor-selection-get

Get information about the current Selection in the Unity Editor — active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs (each enrichment is opt-in). Pair with 'editor-selection-set' to change the selection.

IvanMurzak/Unity-MCP · 53 tokens

object-modify

Modify a Unity UnityEngine.Object's serializable fields/properties. Three modification surfaces are available (objectDiff, pathPatches, jsonPatch) — see the skill body. Use 'object-get-data' first to inspect the object structure.

IvanMurzak/Unity-MCP · 57 tokens

reflection-method-call

Call a C# method by reflection — including private methods. Requires a method schema obtained via 'reflection-method-find'. Supports static methods, instance methods (with optional target deserialization), and main-thread / off-thread execution.

IvanMurzak/Unity-MCP · 48 tokens