gamified-app

gamified-app is a skill for Claude Code from skeletorflet/opencode-supreme-setup. It costs 117 tokens per session (1,189 once invoked), scanned A, a copy of gamified-app, MIT.

A guide to designing a multi-screen mobile app prototype built around quests, experience points, levels, and progress. A prototype is a visual model of an app’s screens and user flow.

In plain words
What is it for?
Use it to prototype gamified mobile apps, habit trackers, quest lists, progress screens, and quest details.
Why use it?
It gives a game-like structure for showing how a habit tracker or other goal-focused app could work.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to prototype gamified mobile apps, habit trackers, quest lists, progress screens, and quest details.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/skeletorflet/opencode-supreme-setup/gamified-app
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add skeletorflet/opencode-supreme-setup --skill gamified-app
Clone the repo
git clone --depth 1 https://github.com/skeletorflet/opencode-supreme-setup

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gamified-app

README.md
[![agentmods](https://agentmods.dev/badge/skills/skeletorflet/opencode-supreme-setup/gamified-app/github.svg)](https://agentmods.dev/skills/skeletorflet/opencode-supreme-setup/gamified-app)
Your own site
<a href="https://agentmods.dev/skills/skeletorflet/opencode-supreme-setup/gamified-app"><img src="https://agentmods.dev/badge/skills/skeletorflet/opencode-supreme-setup/gamified-app/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gamified-app

Your own site · 80×15
<a href="https://agentmods.dev/skills/skeletorflet/opencode-supreme-setup/gamified-app"><img src="https://agentmods.dev/badge/skills/skeletorflet/opencode-supreme-setup/gamified-app.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 117 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,189 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 97% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00117 $0.01189
Opus 5 $0.00059 $0.00594
Sonnet 5 $0.00023 $0.00238
Haiku 4.5 $0.00012 $0.00119

Measured 6d ago against content hash ea20f8fab885, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

gamified-app scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

97% identical to gamified-app — 1 line differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/gamified-app/SKILL.md · 110 lines

How it starts

The opening of the file, as written. The whole thing — 110 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Gamified App Skill

Produce a multi-screen mobile prototype on a single dark showcase page. Three phone frames side-by-side, each one its own moment in the journey.

Workflow

  1. Read the active DESIGN.md (injected above). For gamified apps, lean on bold display type for headlines and a brighter, broader palette than most products — quests look like quests because the colors do.
  2. Pick the brand + value prop from the brief. Generate real quest names (e.g. "Body — 20-min strength: pushups & planks", "Read — Four Thousand Weeks", "Listen — Huberman Lab · Sleep Architecture", "Nourish — Cook a high-protein lunch", "Mind — 10-min focus meditation", "Watch — The Bear · S3 E4").
  3. Stage — full-bleed dark page (near-black #0e0d0c or DS dark token) with a soft top spotlight gradient. Above the phones, a small caption row: "HI-FI PROTOTYPE · IPHONE" left, brand wordmark right, both in mono.
  4. Phones — three 360×780 phone frames in a horizontal row (wraps to stack on narrow viewports). Each phone:
    • 12px black bezel, 44px corner radius, dynamic-island notch.
    • Status bar (time / signal / battery).
    • Phone-specific content (below).
    • Bottom tab bar with 5 icons (Today, Library, Stats, ⊕ central CTA, Profile). Active tab in accent.
  5. Phone 1 — cover poster (sales/value prop):
    • Status bar.
    • HI-FI PROTOTYPE · IPHONE eyebrow.
    • Big display headline ("Daily quests for becoming a better human."), accent on "becoming".
    • 1–2 sentence body in muted serif/sans.
    • Mono tip line ("Tap quests to open detail. Toggle [theme] in the toolbar to switch theme & layout.")
    • Subtle scrolling teaser of the next screen at the bottom edge.
  6. Phone 2 — today's quests dashboard (the hero screen):
    • Greeting "Good morning, Sam" + small XP-bell ringing.
    • Level ribbon — "LV 14 · Level 14 · 1648 / 2480 XP" with a progress bar inside a glassmorphic ribbon.
    • Sub-line: "8 quests waiting · earn 430 XP today".
    • 3×2 grid of quest tiles. Each tile: rounded corner, pastel accent color, glyph chip in top-left, title, mini-meta line, "+NN XP" pill in bottom-right.
    • Bottom tab bar.
  7. Phone 3 — quest detail:
    • Back arrow + screen title ("Quest").
    • Hero block with the quest's accent color, big serif quest title ("Body — strength"), short narrative body, "REWARD +90 XP" stamp.
    • Steps checklist (3–4 micro-tasks, one done, two pending).
    • Big primary CTA "Start quest" pill at the bottom in accent.
  8. Write a single HTML document:
    • <!doctype html> through </html>, CSS inline.
    • All in CSS — no images. Use linear-gradient and inline SVG glyphs for tile chips and tab icons.
    • data-od-id on stage, each phone, each frame's regions.
  9. Self-check:
    • Three frames, each with a distinct purpose. Not three copies of the same screen.
    • Tile colors don't overpower — each quest tile uses a different pastel against the same neutral surface.
    • Reads as gamified and adult — playful, not childish.

Read the full file on GitHub · 110 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 110 lines · 117 tokens per session scan A ea20f8fab885

Subscribe to this mod's changes

gamified-app is a skill published in the GitHub repository skeletorflet/opencode-supreme-setup (47 stars, last pushed 3mo ago), licensed MIT. It adds 117 tokens to every session and 1,189 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. It is 97% identical to gamified-app, differing in 1 line, and is treated as a copy.

Related

Other skills, from other repositories

sceneview-ios

Build 3D and AR apps on Apple platforms (iOS, macOS, visionOS) with SceneViewSwift — the SwiftUI wrapper around RealityKit. Use whenever the user asks for "3D in SwiftUI", "AR with ARKit in SwiftUI", a model viewer for iOS, or any Apple-platform 3D/AR app where the dependency is the SceneViewSwift Swift Package from…

sceneview/sceneview · 148 tokens

sceneview

Build 3D and AR apps with the SceneView SDK in Jetpack Compose, SwiftUI (iOS/macOS/visionOS via SceneViewSwift), Web (Filament.js), Flutter and React Native. Use whenever the user asks for "3D in Compose", "AR with ARCore in Compose", a model viewer, or any cross-platform 3D/AR app where the dependency is…

sceneview/sceneview · 156 tokens

build-mobile-threejs-games

Build, tune, or test a Three.js game for mobile web. Use for touch movement, action controls, target selection, touch inventory, safe areas, portrait/landscape layouts, responsive HUD, battery/performance budgets, and real mobile browser QA.

MengTo/Skills · 57 tokens

building-mobile-game

Build mobile games and game-like interactive experiences in React Native and Expo. Use when Codex is creating or refactoring arcade, puzzle, casual, action, physics-based, or animation-heavy gameplay, including Expo game setup with the with-reanimated template, sprite-sheet generation and extraction, frame-based…

Intelligent-Internet/ii-agent · 91 tokens

mobile-development

Use when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance.

jame581/GodotPrompter · 33 tokens

hz-new-project-creation

Scaffolds new Meta Quest and Horizon OS projects with recommended settings for Unity, Unreal, Android/Spatial SDK, or WebXR. Use when creating a new Quest app from scratch.

meta-quest/agentic-tools · 43 tokens