S2S: Skill for Claude Code

.claude/skills/build-dll/SKILL.md

build-dll is a skill for Claude Code from Stones2Stars/S2S. It costs 59 tokens per session (675 once invoked), scanned A, original, no licence file.

A build workflow for compiling the S2S CvGameCoreDLL with FastBuild, a build tool. It also covers clean rebuilds, deploying the resulting DLL, and diagnosing missing-linker-symbol errors.

In plain words
What is it for?
Compiling after editing Sources/, running clean builds, copying the built DLL into Assets/, and investigating LNK2001 errors.
Why use it?
It gives the project a defined process for checking and producing the game DLL after source changes.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is Stones2Stars/S2S's own configuration. It tells Claude Code how to work on S2S itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything S2S configures →

Reuse

Borrowing it

Nothing to install: this file belongs to Stones2Stars/S2S. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Stones2Stars/S2S/main/.claude/skills/build-dll/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/Stones2Stars/S2S

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for build-dll

README.md
[![agentmods](https://agentmods.dev/badge/skills/stones2stars/s2s/build-dll/github.svg)](https://agentmods.dev/skills/stones2stars/s2s/build-dll)
Your own site
<a href="https://agentmods.dev/skills/stones2stars/s2s/build-dll"><img src="https://agentmods.dev/badge/skills/stones2stars/s2s/build-dll/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for build-dll

Your own site · 80×15
<a href="https://agentmods.dev/skills/stones2stars/s2s/build-dll"><img src="https://agentmods.dev/badge/skills/stones2stars/s2s/build-dll.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 59 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 675 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00059 $0.00675
Opus 5.5 $0.00024 $0.00270
Sonnet 5.5 $0.00012 $0.00135
Haiku 4.5 $0.00006 $0.00068

Measured 2mo ago against content hash bb1ab59988cc, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

build-dll scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/build-dll/SKILL.md · 52 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 52 lines · 59 tokens per session scan A bb1ab59988cc

Subscribe to this mod's changes

build-dll is a skill published in the GitHub repository Stones2Stars/S2S (3 stars, last pushed 10d ago), with no licence file. It adds 59 tokens to every session and 675 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

build-dll compared with skills from other repositories

build-dll next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
build-dllStones2Stars/S2SSkill310d agononeA59Claude Code
zoom-meeting-sdk-unrealanthropics/knowledge-work-pluginsSkill35k2d agoApache-2.0A41Claude Code
doca-argpNVIDIA/skillsSkill3.9kyesterdayApache-2.0A277Claude Code, Codex
cpu-kernelshuggingface/kernelsSkill783yesterdayApache-2.0A89Claude Code
llvm-learninggmh5225/awesome-llvm-securitySkill8901mo agoMITA39Claude Code
cpp-prormyndharis/antigravity-skillsSkill1.9k23d agoMITA53Claude Code, Codex
llvm-securitygmh5225/awesome-llvm-securitySkill8901mo agoMITA43Claude Code