gamemode-designer

gamemode-designer is a skill for Claude Code from Teddy563/mcwrench. It costs 185 tokens per session (1,169 once invoked), scanned A, original, MIT.

A planning tool for inventing Minecraft server game modes and turning a selected idea into a local build plan.

In plain words
What is it for?
Use it to brainstorm or combine Minecraft game modes, score concepts, and map the chosen design to real plugins or custom work. It does not run live server commands.
Why use it?
It structures an idea around player actions, rewards, progression, conflict, originality, and feasibility so the concept can be built deliberately.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the mcwrench plugin — 13 skills, 19 commands, 2 agents shipped together

Good fit Use it to brainstorm or combine Minecraft game modes, score concepts, and map the chosen design to real plugins or custom work. It does not run live server commands.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/teddy563/mcwrench/gamemode-designer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Teddy563/mcwrench --skill gamemode-designer
Clone the repo
git clone --depth 1 https://github.com/Teddy563/mcwrench

Made for: Claude Code.

Or install mcwrench, the plugin that ships this one along with the rest of its 13 skills, 19 commands, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gamemode-designer

README.md
[![agentmods](https://agentmods.dev/badge/skills/teddy563/mcwrench/gamemode-designer.svg)](https://agentmods.dev/skills/teddy563/mcwrench/gamemode-designer)
Your own site
<a href="https://agentmods.dev/skills/teddy563/mcwrench/gamemode-designer"><img src="https://agentmods.dev/badge/skills/teddy563/mcwrench/gamemode-designer.svg" alt="Measured on agentmods" height="20"></a>
Per session 185 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,169 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00185 $0.01169
Opus 5 $0.00093 $0.00584
Sonnet 5 $0.00037 $0.00234
Haiku 4.5 $0.00018 $0.00117

Measured 6d ago against content hash d15d33be28a4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

gamemode-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/gamemode-designer/SKILL.md · 75 lines

How it starts

The opening of the file, as written. The whole thing — 75 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Gamemode Designer (the foundry)

Take an idea all the way to a fun, re-engaging server. One command, /mcwrench:create, runs three internal phases. Plan and write locally only. Never run live server commands, RCON, or panel writes — that is a future operator mode, out of scope here. Never invent plugin config keys; map every mechanic to a real plugin or flag it as custom, and fetch exact keys with learn-plugin-docs.

How fun works (bake this in)

A gamemode is fun when it has a clear Challenge → Action → Reward core loop, a nested or escalating loop for retention (prestige, seasons, a ladder to climb), and a twist on a familiar base rather than a clone. Originality comes from combining existing archetypes + exactly one bending twist + a theme — evolve, do not copy.

Phase 1 — IMAGINE (only when the input is vague)

If the user gives nothing, a vibe, or "something fun", generate 3 to 5 original concepts. For each, fill: name, one-line pitch, base archetype(s) fused, the one twist, core loop, progression, conflict + stakes, target audience, fun score, feasibility verdict + the plugin stack, and a novelty note. Build concepts from references/mechanic-taxonomy.md (the 9 axes + twist bank). Score with references/fun-feasibility-rubric.md. Propose the top 1 to 3 and let the user pick, or crown the highest fun among the buildable-now options.

If the user already has a concrete idea ("a server where you age and die of old age", or a concept from a previous IMAGINE), skip to DESIGN.

Phase 2 — DESIGN the chosen concept

Lock it down: the core loop in one sentence, the single twist, the full plugin stack (each mechanic mapped to a real plugin), and the glue the twist needs (a config setting, a Skript, or a custom plugin). Sanity-check feasibility: stack exists, performance risk, abuse surface (alt-farming, grief, combat-logging, dupes), EULA pressure. Give a verdict: Config-only, Skript-glue, or Needs a custom plugin (park the last for later). Prefer the highest-fun idea that is Config-only or Skript-glue — that is one that "could actually work".

Read the full file on GitHub · 75 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 75 lines · 185 tokens per session scan A d15d33be28a4

Subscribe to this mod's changes

gamemode-designer is a skill published in the GitHub repository Teddy563/mcwrench (1 stars, last pushed 6d ago), licensed MIT. It adds 185 tokens to every session and 1,169 once invoked, about $0.0009 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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