gamemode-stacks

gamemode-stacks is a skill for Claude Code from Teddy563/mcwrench. It costs 234 tokens per session (1,228 once invoked), scanned A, original, MIT.

A server-planning helper for choosing and setting up Minecraft plugins for a particular server type, such as survival, Skyblock, or BedWars.

In plain words
What is it for?
Use it when planning or configuring Minecraft SMP, prison, factions, town, minigame, RPG, anarchy, creative, KitPvP, lifesteal, OneBlock, or similar servers.
Why use it?
It helps avoid assembling incompatible or unsuitable plugins by matching the setup to the server's intended gameplay. It also guides configuration using documented settings.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the mcwrench plugin — 13 skills, 19 commands, 2 agents shipped together

Good fit Use it when planning or configuring Minecraft SMP, prison, factions, town, minigame, RPG, anarchy, creative, KitPvP, lifesteal, OneBlock, or similar servers.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/teddy563/mcwrench/gamemode-stacks
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Teddy563/mcwrench --skill gamemode-stacks
Clone the repo
git clone --depth 1 https://github.com/Teddy563/mcwrench

Made for: Claude Code.

Or install mcwrench, the plugin that ships this one along with the rest of its 13 skills, 19 commands, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gamemode-stacks

README.md
[![agentmods](https://agentmods.dev/badge/skills/teddy563/mcwrench/gamemode-stacks/github.svg)](https://agentmods.dev/skills/teddy563/mcwrench/gamemode-stacks)
Your own site
<a href="https://agentmods.dev/skills/teddy563/mcwrench/gamemode-stacks"><img src="https://agentmods.dev/badge/skills/teddy563/mcwrench/gamemode-stacks/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gamemode-stacks

Your own site · 80×15
<a href="https://agentmods.dev/skills/teddy563/mcwrench/gamemode-stacks"><img src="https://agentmods.dev/badge/skills/teddy563/mcwrench/gamemode-stacks.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 234 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,228 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00234 $0.01228
Opus 5.5 $0.00094 $0.00491
Sonnet 5.5 $0.00047 $0.00246
Haiku 4.5 $0.00023 $0.00123

Measured 2mo ago against content hash 7619ecca3201, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

gamemode-stacks scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/gamemode-stacks/SKILL.md · 73 lines

How it starts

The opening of the file, as written. The whole thing — 73 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Gamemode Stacks

Pick and configure the right plugin stack for the server's archetype. Each archetype has a dense reference under references/. Read the matching reference, then fetch exact config keys with learn-plugin-docs — never invent keys or version numbers.

Routing

Archetype Reference Trigger words
Survival / SMP references/survival-smp.md smp, survival, vanilla+
Skyblock references/skyblock.md skyblock, island, BentoBox
Prison references/prison.md prison, mines, rankup, prestige
Factions references/factions.md factions, raid, TNT, power
Towny references/towny.md towny, town, nation, siege
Minigames / network references/minigames-network.md network, lobby, hub, bedwars, minigames
RPG / MMO references/rpg-mmo.md rpg, mmo, mmorpg, MythicMobs, custom items
Anarchy references/anarchy.md anarchy, no rules, dupe, lag machine
Creative / build references/creative-build.md creative, build, plots, WorldEdit
KitPvP references/kitpvp.md kitpvp, kits, arena pvp
Lifesteal references/lifesteal.md lifesteal, hearts, revive
OneBlock references/oneblock.md oneblock, one block, AOneBlock
GenPvP references/genpvp.md genpvp, generators, gens pvp
BoxPvP references/boxpvp.md boxpvp, box pvp, island pvp
SkyPvP references/skypvp.md skypvp, sky pvp, ender pearl, soup
The Pit references/the-pit.md the pit, pit, ffa arena
OP Prison references/op-prison.md op prison, opprison, autosell, tokenenchant
OP Skyblock references/op-skyblock.md op skyblock, opskyblock, sellwand, spawners
OP Factions references/op-factions.md op factions, opfactions, printer, koth
HCF references/hcf.md hcf, hardcore factions, deathban, sotw, classes
Practice PvP references/practice-pvp.md practice, duels, ranked, elo, 1v1
BedWars references/bedwars.md bedwars, beds, generators, MBedwars
SkyWars references/skywars.md skywars, sky wars, floating islands
Survival Games references/survival-games.md survival games, hunger games, sg
Earth SMP references/earth-smp.md earth, earthmc, geopolitical, towny earth

Read the full file on GitHub · 73 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 73 lines · 234 tokens per session scan A 7619ecca3201

Subscribe to this mod's changes

gamemode-stacks is a skill published in the GitHub repository Teddy563/mcwrench (1 stars, last pushed 4d ago), licensed MIT. It adds 234 tokens to every session and 1,228 once invoked, about $0.0009 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

gamemode-stacks compared with skills from other repositories

gamemode-stacks next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
gamemode-stacksTeddy563/mcwrenchSkill14d agoMITA234Claude Code
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sable-game-art-getting-startedmakecindy/cindySkill9.4ktodayApache-2.0A44Claude Code, Codex
sable-game-art-opsmakecindy/cindySkill9.4ktodayApache-2.0A89Claude Code, Codex
sable-game-art-evidencemakecindy/cindySkill9.4ktodayApache-2.0A58Claude Code, Codex
minecraft-bukkit-prormyndharis/antigravity-skillsSkill2.0k23d agoMITA61Claude Code, Codex
godot-gdscript-patternsrmyndharis/antigravity-skillsSkill2.0k23d agoMITA47Claude Code, Codex