realitykit-visionos-developer

realitykit-visionos-developer is a skill for Codex from tomkrikorian/visionOSAgents. It costs 144 tokens per session (1,616 once invoked), scanned A, original, MIT.

A general guide to RealityKit, Apple's framework for building interactive 3D scenes on visionOS. It covers scene setup, objects, input, attachments, anchoring, portals, synchronization, and loading assets.

In plain words
What is it for?
Use it to set up RealityView scenes, load entities, select components, handle input, attach SwiftUI interfaces, anchor content, create portals, synchronize scenes, or connect to USD stages.
Why use it?
It gives developers a starting point for deciding how common RealityKit tasks should be implemented. It also routes mainly visual, animated, physical, audio, or custom-system work to more focused guides.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to set up RealityView scenes, load entities, select components, handle input, attach SwiftUI interfaces, anchor content, create portals, synchronize scenes, or connect to USD stages.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/tomkrikorian/visionosagents/realitykit-visionos-developer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add tomkrikorian/visionOSAgents --skill realitykit-visionos-developer
Clone the repo
git clone --depth 1 https://github.com/tomkrikorian/visionOSAgents

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for realitykit-visionos-developer

README.md
[![agentmods](https://agentmods.dev/badge/skills/tomkrikorian/visionosagents/realitykit-visionos-developer.svg)](https://agentmods.dev/skills/tomkrikorian/visionosagents/realitykit-visionos-developer)
Your own site
<a href="https://agentmods.dev/skills/tomkrikorian/visionosagents/realitykit-visionos-developer"><img src="https://agentmods.dev/badge/skills/tomkrikorian/visionosagents/realitykit-visionos-developer.svg" alt="Measured on agentmods" height="20"></a>
Per session 144 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,616 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00144 $0.01616
Opus 5 $0.00072 $0.00808
Sonnet 5 $0.00029 $0.00323
Haiku 4.5 $0.00014 $0.00162

Measured 8d ago against content hash aedce210f992, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

realitykit-visionos-developer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/realitykit-visionos-developer/SKILL.md · 82 lines

How it starts

The opening of the file, as written. The whole thing — 82 lines — stays where its author put it; the contents beside it link to each section on GitHub.

RealityKit visionOS Developer

Quick Start

  1. Classify the request as core scene setup, rendering/materials, animation/physics, audio, custom ECS, USD authoring, Spatial Preview, SwiftUI UI, ARKit provider work, or build/debug plumbing.
  2. Stay in this skill for RealityView setup, entity loading, component selection, input, attachments, anchoring, portals, synchronization, and the local USDStageComponent bridge.
  3. Switch to the focused RealityKit skill when the task is primarily visual, animated, physical, audio, or custom ECS behavior.
  4. Load only the narrow reference files needed for the task.
  5. Keep all scene mutation inside documented RealityKit entry points: RealityView content/update closures, event handlers, or registered systems.

RealityKit Routing

Task Use
General RealityKit triage, component choice, entity loading, input, attachments, anchoring, portals, sync, local USDStage bridge This skill
Mesh display, materials, cameras, lights, shadows, post-processing, Gaussian splats, decals, LOD, occlusion, lightmaps, probes realitykit-rendering-materials
Animation clips, character controllers, skeletal poses, IK, body tracking, retargeting, navigation, behavior trees, collision, physics, joints, forces, particles, cloth realitykit-animation-physics
Spatial audio, ambient or channel audio, audio libraries, mix groups, reverb, acoustic simulation realitykit-audio-spatial
Custom components, systems, ECS queries, registration, update ordering, per-frame multi-entity behavior realitykit-ecs-systems
Mac app streaming documents or live USD stages to Vision Pro via Spatial Preview spatial-preview-developer
Swift USDKit stage/layer/prim APIs usdkit-runtime-developer
Authored USD edits or command-line USD inspection usd-editor
ShaderGraph or RealityKit material graph editing in USDA shadergraph-editor
ARKitSession providers, permissions, and direct anchor stream reconciliation arkit-visionos-developer
SwiftUI layout, ornaments, windows, immersive spaces, or targeted gesture ergonomics spatial-swiftui-developer
Building, launching, simulator/device logs, or runtime debugging build-run-debug

Read the full file on GitHub · 82 lines

Files

What ships with it

32 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 82 lines · 144 tokens per session scan A aedce210f992

Subscribe to this mod's changes

realitykit-visionos-developer is a skill published in the GitHub repository tomkrikorian/visionOSAgents (60 stars, last pushed 2mo ago), licensed MIT. It adds 144 tokens to every session and 1,616 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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