Top3d-ai/world-builder

Get a full interactive 3D scene assembled in Blender

55Stars on the repository
11Mods indexed here, across every type
3mo agoLast push, which is what freshness is scored on
noneNo LICENSE: all rights reserved, so bodies are not copied

analyze-reference

01

Top3d-ai/world-builder

Skill Claude CodeCodex

Read one reference image and produce a structured scene plan (terrain, objects, palette, lighting, camera). Use when build-world calls into Phase 0.

55 3mo ago A 35 tokens

build-world

02

Top3d-ai/world-builder

Skill Claude CodeCodex

Top-level orchestrator. Take a reference image from input/ and assemble a full stylised 3D scene in Blender via the autonomous vision loop. Use when the user says "build me a world" / "make a scene" / "blast this into Blender".

55 3mo ago A 57 tokens

generate-3d

03

Top3d-ai/world-builder

Skill Claude CodeCodex

Generate one atomic 3D asset via fal Tripo P1 (textured, PBR auto-included, $0.50). Polycount tuned per object class — sweet spot 5,000-15,000 faces. No fallback (Trellis 2 quality is worse for stylised cases; retry P1 with a better reference plate instead).

55 3mo ago A 78 tokens

generate-material

04

Top3d-ai/world-builder

Skill Claude CodeCodex

Generate one tiled PBR material via fal PATINA. BaseColor + Normal + Roughness + Metalness + Height maps from a text prompt. $0.06-0.10 per material at 1024px. Use for procedural surfaces (sand, water, grass, dirt, rock) — NOT for objects (those come textured from Tripo P1).

55 3mo ago A 77 tokens

place-and-iterate

05

Top3d-ai/world-builder

Skill Claude CodeCodex

The autonomous vision loop. Sort objects by size descending, place in batches of 5, render the same 3 angles as the nano-banana control views, compare six-up, micro-adjust, then continue. Eevee renders — fast.

55 3mo ago A 53 tokens

procedural-terrain

06

Top3d-ai/world-builder

Skill Claude CodeCodex

Build the procedural ground in Blender — primitive surfaces (sand, water, grass), GN displacement for terrain shape, then tiled PBR materials via PATINA. Pastes a known-good template rather than composing GN nodes from scratch (sidesteps GN-API-drift).

55 3mo ago A 58 tokens

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