world-builder: Skill for Claude Code

.agents/skills/procedural-terrain/SKILL.md

procedural-terrain is a skill for Claude Code, Codex from Top3d-ai/world-builder. It costs 58 tokens per session (1,125 once invoked), scanned A, original, no licence file.

A workflow for creating procedural ground in Blender, meaning ground whose shape and surface are generated from rules. It builds basic surfaces, adds terrain displacement and applies tiled PBR materials.

In plain words
What is it for?
Use it to make sand, water, grass, dirt or rock ground for a generated Blender scene.
Why use it?
It avoids building terrain and its materials manually for every scene and uses a prepared node setup for the shape changes.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing. Also seen: installed under .agents/ (shared by several agents).

This is Top3d-ai/world-builder's own configuration. It tells Claude Code and Codex how to work on world-builder itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything world-builder configures →

Reuse

Borrowing it

Nothing to install: this file belongs to Top3d-ai/world-builder. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Top3d-ai/world-builder/main/.agents/skills/procedural-terrain/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/Top3d-ai/world-builder

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for procedural-terrain

README.md
[![agentmods](https://agentmods.dev/badge/skills/top3d-ai/world-builder/procedural-terrain/github.svg)](https://agentmods.dev/skills/top3d-ai/world-builder/procedural-terrain)
Your own site
<a href="https://agentmods.dev/skills/top3d-ai/world-builder/procedural-terrain"><img src="https://agentmods.dev/badge/skills/top3d-ai/world-builder/procedural-terrain/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for procedural-terrain

Your own site · 80×15
<a href="https://agentmods.dev/skills/top3d-ai/world-builder/procedural-terrain"><img src="https://agentmods.dev/badge/skills/top3d-ai/world-builder/procedural-terrain.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 58 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,125 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00058 $0.01125
Opus 5 $0.00029 $0.00562
Sonnet 5 $0.00012 $0.00225
Haiku 4.5 $0.00006 $0.00112

Measured 9d ago against content hash e48b758623e5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

procedural-terrain scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/procedural-terrain/SKILL.md · 79 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 79 lines · 58 tokens per session scan A e48b758623e5

Subscribe to this mod's changes

procedural-terrain is a skill published in the GitHub repository Top3d-ai/world-builder (56 stars, last pushed 3mo ago), with no licence file. It adds 58 tokens to every session and 1,125 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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