Borrowing it
Nothing to install: this file belongs to TornLux/UnrealBridge. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/TornLux/UnrealBridge/main/.claude/skills/unreal-bridge/SKILL.mdgit clone --depth 1 https://github.com/TornLux/UnrealBridgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tornlux/unrealbridge/unreal-bridge)<a href="https://agentmods.dev/skills/tornlux/unrealbridge/unreal-bridge"><img src="https://agentmods.dev/badge/skills/tornlux/unrealbridge/unreal-bridge/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/tornlux/unrealbridge/unreal-bridge"><img src="https://agentmods.dev/badge/skills/tornlux/unrealbridge/unreal-bridge.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00048 | $0.08102 |
| Opus 5 | $0.00024 | $0.04051 |
| Sonnet 5 | $0.00010 | $0.01620 |
| Haiku 4.5 | $0.00005 | $0.00810 |
Grade A, and why
unreal-bridge scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 393 lines — stays where its author put it; the contents beside it link to each section on GitHub.
UnrealBridge
Execute Python directly inside a running UE 5.3+ editor. Protocol-v2 auto-discovery defaults to paired host-local UDP probes: multicast 239.255.42.99:9876 with TTL 0 plus loopback 127.0.0.1:9876. Use --discovery-scope=lan only when another host must be discovered; it raises multicast TTL to 1 while retaining loopback. Malformed replies and Windows UDP reset notifications are skipped independently, valid responses are de-duplicated by Server-start UUID, and wildcard binds use the UDP response source IP. The six pre-existing exact commands remain the minimum capability set; exact_editor_status is advertised and negotiated separately, so an older protocol-v2 endpoint remains usable for its supported base commands. Unique future capabilities remain forward-compatible. Every bounded TCP response is rechecked against the frozen identity. The TCP data port is OS-assigned per editor.
Preconditions
If bridge.py returns discovery: no UnrealBridge editors found, walk these in order — don't troubleshoot Python or firewalls first:
- Plugin and matching skill installed with
sync_project.bat <UEProjectRoot>. Check:<UEProject>/Plugins/UnrealBridge/UnrealBridge.upluginexists. The legacysync_plugin.batcommand name accepts the same project-root argument. - Plugin enabled — check
<UEProject>/<Project>.uproject"Plugins"block for{"Name":"UnrealBridge", "Enabled":false}and flip if present. - Editor up and ready —
bridge.py pingreturns"ready": true.falsemeans MainFrame still loading; wait 10–60s.
The loopback probe keeps local discovery working when multicast is blocked by a VPN, virtual NIC, or Windows firewall policy. The discovery group must be an IPv4 multicast address; direct unicast mode is intentionally fail-closed: --endpoint, --instance-id, --expected-pid, and --expected-project-path (or matching UNREAL_BRIDGE_* variables) are one inseparable tuple. Copy the identity values verbatim from one discovery response or Server startup line; project_path is case- and representation-sensitive on every OS. A host/port alone can be stale and is never used as a legacy fallback. Python 3.7+ stdlib only.
What ships with it
41 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- references/bridge-anim-api.md 62 KB
- references/bridge-asset-api.md 31 KB
- references/bridge-blueprint-api.md 134 KB
- references/bridge-chooser-api.md 16 KB
- references/bridge-curve-api.md 8.8 KB
- references/bridge-datatable-api.md 12 KB
- references/bridge-editor-api.md 56 KB
- references/bridge-gameplay-api.md 53 KB
- references/bridge-gameplayability-api.md 53 KB
- references/bridge-gameplaytag-api.md 17 KB
- references/bridge-geometry-api.md 17 KB
- references/bridge-level-api.md 54 KB
- references/bridge-material-api.md 94 KB
- references/bridge-navigation-api.md 2.3 KB
- references/bridge-niagara-api.md 20 KB
- references/bridge-pcg-api.md 8.7 KB
- references/bridge-perf-api.md 37 KB
- references/bridge-pose-search-api.md 13 KB
- references/bridge-procedural-api.md 40 KB
- references/bridge-property-api.md 8.8 KB
- references/bridge-reactive.md 28 KB
- references/bridge-rig-api.md 20 KB
- references/bridge-smartobject-api.md 23 KB
- references/bridge-statetree-api.md 13 KB
- references/bridge-struct-api.md 11 KB
- references/bridge-umg-api.md 24 KB
- references/ue-python-actors.md 1.7 KB
- references/ue-python-assets.md 1.8 KB
- references/ue-python-materials.md 1.3 KB
- scripts/_project_sync.py 2.8 KB runs code
- scripts/.gitignore 13 B
- scripts/audit_tech_debt.py 7.8 KB runs code
- scripts/bridge_discovery.py 18 KB runs code
- scripts/bridge_manifest.json 895 KB
- scripts/bridge_preflight.py 49 KB runs code
- scripts/bridge_redirects.json 6.5 KB
- scripts/bridge_return_types.json 3.6 KB
- scripts/bridge.py 65 KB runs code
- scripts/hot_reload.py 6.6 KB runs code
- scripts/notify.py 6.6 KB runs code
- scripts/rebuild_relaunch.py 18 KB runs code
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 393 lines · 48 tokens per session scan A 98f5b450632b
unreal-bridge is a skill published in the GitHub repository TornLux/UnrealBridge (302 stars, last pushed 8d ago), licensed MIT. It adds 48 tokens to every session and 8,102 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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