Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/toshikiimagawa/unity-claude-code-tools/unity-buildnpx skills add ToshikiImagawa/unity-claude-code-tools --skill unity-buildgit clone --depth 1 https://github.com/ToshikiImagawa/unity-claude-code-toolsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/toshikiimagawa/unity-claude-code-tools/unity-build)<a href="https://agentmods.dev/skills/toshikiimagawa/unity-claude-code-tools/unity-build"><img src="https://agentmods.dev/badge/skills/toshikiimagawa/unity-claude-code-tools/unity-build.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00027 | $0.00749 |
| Opus 5 | $0.00014 | $0.00375 |
| Sonnet 5 | $0.00005 | $0.00150 |
| Haiku 4.5 | $0.00003 | $0.00075 |
Grade A, and why
unity-build scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 115 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Build
Execute Unity build validation and analyze the results. Supports batch mode (when Editor is closed) and Unity MCP (when Editor is open).
When to Use
Use this skill when:
- User requests to build a Unity project
- User wants to validate compilation of Unity project
- User runs the
/buildcommand
Prerequisites
- Unity Editor must be installed via Unity Hub
- Current directory must be a valid Unity project (contains
Assets/folder) - For MCP mode: Unity MCP must be installed and running in Unity Editor
Execution Steps
Step 1: Check if Unity Editor is running
Execute the build script to check the project state:
${CLAUDE_PLUGIN_ROOT}/scripts/unity-build.sh "$(pwd)" [build-target]
The script outputs:
LOG_MODE:batch|editor
Step 2: Execute build validation based on mode
If LOG_MODE is batch (Editor is closed)
The script will run batch build automatically. Extract:
LOG_FILE_PATH: Path to the log file
Then call the build-result agent:
Task: build-result agent
Prompt: {log_file_path} batch
If LOG_MODE is editor (Editor is open)
Use Unity MCP to validate and test the build:
Step 2a: Validate scripts
mcp__unity-mcp__validate_script
Check for compilation errors in all scripts. This returns validation results including any syntax errors.
Step 2b: Enter Play mode (optional, for runtime validation)
mcp__unity-mcp__manage_editor with action: "play"
This enters Play mode to check for runtime errors.
Step 2c: Read console logs
mcp__unity-mcp__read_console
Read the Unity console to get compilation results, warnings, and errors.
Step 2d: Exit Play mode (if entered)
mcp__unity-mcp__manage_editor with action: "stop"
Step 2e: Report results Parse the console output and report in the standard format.
Output Format
Success:
[BUILD OK] Compilation succeeded with no errors.
With warnings:
[BUILD OK] Compilation succeeded with N warning(s).
- {FilePath}({Line},{Column}): {WarningCode} {Message}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 115 lines · 27 tokens per session scan A ef701d44a8b1
unity-build is a skill published in the GitHub repository ToshikiImagawa/unity-claude-code-tools (2 stars, last pushed 7mo ago), licensed MIT. It adds 27 tokens to every session and 749 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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