team-release

team-release is a skill for Claude Code, Codex from TraftG/opencode-game-studio. It costs 34 tokens per session (857 once invoked), scanned A, original, MIT.

A coordinated release process that brings together release management, quality assurance, DevOps, and production roles to move a candidate build toward deployment.

In plain words
What is it for?
It helps manage release branches and versions, run quality checks, prepare build and deployment automation, make go/no-go decisions, and communicate release timing.
Why use it?
It gives each release stage clear specialist input and requires approval at phase changes, reducing the chance of shipping without quality, deployment, or stakeholder sign-off.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/traftg/opencode-game-studio/team-release
Any agent
npx skills add TraftG/opencode-game-studio --skill team-release
Clone the repo
git clone --depth 1 https://github.com/TraftG/opencode-game-studio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for team-release

README.md
[![agentmods](https://agentmods.dev/badge/skills/traftg/opencode-game-studio/team-release.svg)](https://agentmods.dev/skills/traftg/opencode-game-studio/team-release)
Your own site
<a href="https://agentmods.dev/skills/traftg/opencode-game-studio/team-release"><img src="https://agentmods.dev/badge/skills/traftg/opencode-game-studio/team-release.svg" alt="Measured on agentmods" height="20"></a>
Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 857 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00034 $0.00857
Opus 5 $0.00017 $0.00428
Sonnet 5 $0.00007 $0.00171
Haiku 4.5 $0.00003 $0.00086

Measured yesterday against content hash dd8ccc92195c, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

team-release scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

2 near-identical copies found in the catalogue:

.opencode/skills/team-release/SKILL.md · 82 lines

How it starts

The opening of the file, as written. The whole thing — 82 lines — stays where its author put it; the contents beside it link to each section on GitHub.

When this skill is invoked, orchestrate the release team through a structured pipeline.

Decision Points: At each phase transition, use AskUserQuestion to present the user with the subagent's proposals as selectable options. Write the agent's full analysis in conversation, then capture the decision with concise labels. The user must approve before moving to the next phase.

Team Composition

  • release-manager — Release branch, versioning, changelog, deployment
  • qa-lead — Test sign-off, regression suite, release quality gate
  • devops-engineer — Build pipeline, artifacts, deployment automation
  • producer — Go/no-go decision, stakeholder communication, scheduling

How to Delegate

Use the Task tool to spawn each team member as a subagent:

  • subagent_type: release-manager — Release branch, versioning, changelog, deployment
  • subagent_type: qa-lead — Test sign-off, regression suite, release quality gate
  • subagent_type: devops-engineer — Build pipeline, artifacts, deployment automation
  • subagent_type: producer — Go/no-go decision, stakeholder communication

Always provide full context in each agent's prompt (version number, milestone status, known issues). Launch independent agents in parallel where the pipeline allows it (e.g., Phase 3 agents can run simultaneously).

Pipeline

Phase 1: Release Planning

Delegate to producer:

  • Confirm all milestone acceptance criteria are met
  • Identify any scope items deferred from this release
  • Set the target release date and communicate to team
  • Output: release authorization with scope confirmation

Phase 2: Release Candidate

Delegate to release-manager:

  • Cut release branch from the agreed commit
  • Bump version numbers in all relevant files
  • Generate the release checklist using /release-checklist
  • Freeze the branch — no feature changes, bug fixes only
  • Output: release branch name and checklist

Phase 3: Quality Gate (parallel)

Delegate in parallel:

  • qa-lead: Execute full regression test suite. Test all critical paths. Verify no S1/S2 bugs. Sign off on quality.
  • devops-engineer: Build release artifacts for all target platforms. Verify builds are clean and reproducible. Run automated tests in CI.

Read the full file on GitHub · 82 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 82 lines · 34 tokens per session scan A dd8ccc92195c

Subscribe to this mod's changes

team-release is a skill published in the GitHub repository TraftG/opencode-game-studio (38 stars, last pushed 4mo ago), licensed MIT. It adds 34 tokens to every session and 857 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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