multiplayer

multiplayer is a skill for Claude Code from trinhhaox/ag-kit. It costs 15 tokens per session (659 once invoked), scanned A, original, no licence file.

Development guidance for multiplayer games, including game structure, network communication, and keeping players’ game states in sync.

In plain words
What is it for?
Use it when designing or reviewing multiplayer game architecture, networking, or synchronization.
Why use it?
Multiplayer games must coordinate actions across separate computers, where delays and conflicting updates can cause inconsistent results.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it when designing or reviewing multiplayer game architecture, networking, or synchronization.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/trinhhaox/ag-kit/multiplayer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add trinhhaox/ag-kit --skill multiplayer
Clone the repo
git clone --depth 1 https://github.com/trinhhaox/ag-kit

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for multiplayer

README.md
[![agentmods](https://agentmods.dev/badge/skills/trinhhaox/ag-kit/multiplayer/github.svg)](https://agentmods.dev/skills/trinhhaox/ag-kit/multiplayer)
Your own site
<a href="https://agentmods.dev/skills/trinhhaox/ag-kit/multiplayer"><img src="https://agentmods.dev/badge/skills/trinhhaox/ag-kit/multiplayer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for multiplayer

Your own site · 80×15
<a href="https://agentmods.dev/skills/trinhhaox/ag-kit/multiplayer"><img src="https://agentmods.dev/badge/skills/trinhhaox/ag-kit/multiplayer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 15 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 659 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00015 $0.00659
Opus 5.5 $0.00006 $0.00264
Sonnet 5.5 $0.00003 $0.00132
Haiku 4.5 $0.00002 $0.00066

Measured 1mo ago against content hash 79ee8d6f2e04, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

multiplayer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/game-development/multiplayer/SKILL.md · 133 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 133 lines · 15 tokens per session scan A 79ee8d6f2e04

Subscribe to this mod's changes

multiplayer is a skill published in the GitHub repository trinhhaox/ag-kit (1 stars, last pushed 1mo ago), with no licence file. It adds 15 tokens to every session and 659 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

roblox-code-review

Use to review Luau / Roblox code for server-authority holes, anti-slop violations, replication mistakes, and Roblox-specific bugs before merge. Use when the user says "review this code", "code review", "review the PR", "audit this script", "is this server-safe", or after roblox-forge ships a non-trivial change.

schmusch/roblox-ai-workflow · 77 tokens

roblox-anti-slop

Use to strip enterprise jargon (Controller, Service-as-non-engine-service, Repository, DTO, Manager, Handler) out of Luau code and rewrite it as Roblox-native. Use when reviewing generated code that looks like Java enterprise architecture, when the user complains it doesn't "feel like Roblox", or as a final pass after…

schmusch/roblox-ai-workflow · 76 tokens

spec-kitty-mission-review

Review a fully merged Spec Kitty mission post-merge (all WPs done/approved) to verify spec→code fidelity, FR coverage, drift, risks, and security. Triggers: "review the merged mission", "post-merge mission review", "verify the completed mission", "audit the mission implementation", "mission-level acceptance review"…

Priivacy-ai/spec-kitty · 155 tokens

spec-kitty-runtime-review

Review runtime-owned outputs using the Spec Kitty review workflow surface, then direct approval or rejection with structured feedback. Triggers: "review this work package", "check runtime output", "approve this step", "review WP", "is this WP ready to approve", "check this implementation". Does NOT handle: setup-only…

Priivacy-ai/spec-kitty · 85 tokens

simplify

This skill should be used when the user asks to "simplify", "clean up the diff", "run simplify", "simplify the changes", "review changed code for cleanup", explicitly invokes "/simplify", or asks to "commit without simplify", "skip simplify for this commit", or "commit this but skip simplify". Reviews changed code…

fcakyon/claude-codex-settings · 97 tokens

godot-code-review

Use when reviewing GDScript or C# Godot code — checklist of best practices, common anti-patterns, and Godot-specific pitfalls. Triggers on "review this script", "check my code", "any issues with this", "what's wrong with this code", including a short pasted snippet.

jame581/GodotPrompter · 67 tokens