Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add uberswe/createmod-claude --skill generator-linksgit clone --depth 1 https://github.com/uberswe/createmod-claudeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/uberswe/createmod-claude/generator-links)<a href="https://agentmods.dev/skills/uberswe/createmod-claude/generator-links"><img src="https://agentmods.dev/badge/skills/uberswe/createmod-claude/generator-links/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/uberswe/createmod-claude/generator-links"><img src="https://agentmods.dev/badge/skills/uberswe/createmod-claude/generator-links.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00029 | $0.00310 |
| Opus 5 | $0.00015 | $0.00155 |
| Sonnet 5 | $0.00006 | $0.00062 |
| Haiku 4.5 | $0.00003 | $0.00031 |
Grade A, and why
generator-links scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
CreateMod.com generators and shareable configuration links
CreateMod.com has parametric generators that build Create Mod structures:
- https://createmod.com/generators/hull — ship hulls
- https://createmod.com/generators/balloon — airship balloons
- https://createmod.com/generators/propeller — propellers
Hard policy
Never download generated schematic (.nbt) files on a user's behalf and never call generator download endpoints. Instead, configure a design and send the user to the generator page, where they preview it in 3D and download it themselves.
Shareable configuration links
Every generator configuration has a canonical shareable URL of the form https://createmod.com/generators/{type}/{encoded-config} (the page's share bar shows it). Opening such a link restores the full configuration.
To build a configuration for a user:
- Send the user to the generator page, or open it yourself in a browser context.
- On generator pages, WebMCP tools (configure-generator) let browser agents set parameters and obtain the shareable link for the exact configuration.
- Give the user the shareable link; they preview and download in one click.
More agent tools will be exposed this way over time.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 36 lines · 29 tokens per session scan A 08136c084851
generator-links is a skill published in the GitHub repository uberswe/createmod-claude (0 stars, last pushed 1mo ago), licensed MIT. It adds 29 tokens to every session and 310 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
gameobject-component-destroy
Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.
unity-version-split
Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).
unity-addressables
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).
motion
How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.
playtest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
unity-manual-component
Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.