Loom is a delivery harness that guides coding agents through defining, planning, implementing, checking, repairing, previewing, and handing off software changes. It is used with Claude Code, Codex, OpenCode, and other coding agents when work must be continued or inspected across sessions. The catalogue skills, hooks, commands, instructions, and plugin extend or operate this workflow.
Entrypoint for building, upgrading, and finishing Three.js browser games. Routes work across the sibling threejs- skills for gameplay, graphics, UI, 3D/image/audio asset generation, debugging, and release. Use for build-a-game, upgrade, polish, premium, AAA, high-fidelity, showcase, from-scratch, endless runner…
★not rated 1.3k▲
+9 3d agoA86 tokens
originalApache-2.0
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring, objectives, and game feel. Use for first playable slices, new Vite/TypeScript/Three.js setups…
★not rated 1.3k▲
+9 3d agoA89 tokens
originalApache-2.0
Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and background plates, decals, logos, icons, GUI art, title and menu art, and marketing stills. Also use for direct image editing when the user supplies an image…
★not rated 1.3k▲
+9 3d agoA76 tokens
originalApache-2.0
Draw or explain the target project's software architecture and data flows with source-backed diagrams. Use when the user asks for a project architecture diagram, a subsystem walkthrough, or a visual explanation of a code change.
★not rated 1.3k▲
+9 3d agoA44 tokens
originalApache-2.0
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: