Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/vchelaru/flatredball2/engine-tddnpx skills add vchelaru/FlatRedBall2 --skill engine-tddgit clone --depth 1 https://github.com/vchelaru/FlatRedBall2Wrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/vchelaru/flatredball2/engine-tdd)<a href="https://agentmods.dev/skills/vchelaru/flatredball2/engine-tdd"><img src="https://agentmods.dev/badge/skills/vchelaru/flatredball2/engine-tdd.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00050 | $0.00327 |
| Opus 5 | $0.00025 | $0.00163 |
| Sonnet 5 | $0.00010 | $0.00065 |
| Haiku 4.5 | $0.00005 | $0.00033 |
Grade A, and why
engine-tdd scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Engine Changes Require a Failing Test First
Behavior changes in src/ require a failing test in tests/FlatRedBall2.Tests/ before the source edit. Write it, run it, watch it fail, then fix.
No "the cause is obvious, I'll skip the test" exception — that reasoning is how silent regressions ship. If you're about to edit src/ without a failing test open, stop.
Exceptions: XML docs, style-only edits, pure renames, dead-code removal.
Shaders, Graphics, Color Values — Manual Test Is Never Skippable
Any change touching a shader, blend state, render target, or pixel color math requires either a pixel-verification test or the user manually checking rendered output — never "manual test: not needed." Passing unit tests on surrounding math (offset clamping, parameter selection) does not cover this.
API Design — Flag Before Implementing
Before adding any new public or virtual member to an engine base class (Screen, Entity, FlatRedBallService, etc.), stop and flag it as an API design decision. Ask before writing code. New public/virtual surface is a footgun risk — it implies intent to users, shows up in IntelliSense, and is hard to remove once shipped.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday First seen · 21 lines · 50 tokens per session scan A c120e2d6afd1
engine-tdd is a skill published in the GitHub repository vchelaru/FlatRedBall2 (14 stars, last pushed yesterday), licensed MIT. It adds 50 tokens to every session and 327 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.
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