Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add vosslab/vosslab-skills --skill html-game-parallel-buildergit clone --depth 1 https://github.com/vosslab/vosslab-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/vosslab/vosslab-skills/html-game-parallel-builder)<a href="https://agentmods.dev/skills/vosslab/vosslab-skills/html-game-parallel-builder"><img src="https://agentmods.dev/badge/skills/vosslab/vosslab-skills/html-game-parallel-builder.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00050 | $0.03166 |
| Opus 5 | $0.00025 | $0.01583 |
| Sonnet 5 | $0.00010 | $0.00633 |
| Haiku 4.5 | $0.00005 | $0.00317 |
Grade A, and why
html-game-parallel-builder scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 277 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Web Game Parallel Build
Overview
This skill exists to cut wall-clock time. It builds a TypeScript
browser game from modular src/ files using parallel coding subagents
with batched integration checkpoints, so an entire playable game (or
major fix) can ship inside a live podcast, classroom demo, or
livestream window. The audience watches the game come up at
http://localhost:<port>/ from run_web_server.sh during the show;
that local preview is the immediate live target. GitHub Pages and the
optional single-file export are post-show release paths, not the
artifact the audience watches you build.
Without the wall-time constraint this skill would not exist -- a serial agent with TDD produces cleaner output for the same total cost. The whole point is to hit the deadline.
The skill hits the deadline AT the quality bar, not at the cost of
it. Every rule that looks like rigor (typed cross-module contracts,
smoke tests between batches, exact tsc --noEmit output in subagent
reports, pause-and-invoke for type design) is there because it saves
time at the end: 30 seconds of contract discipline per agent
prevents 30 minutes of integration debugging in a 14-module pile at
the boundary. Cutting any of these rules to "save time" moves the
same time into integration debt and blows the window.
Mechanism: parallel coding subagents coordinated by an orchestrator
around shared contracts and batched integration checkpoints. The
orchestrator does NOT write game code (except Batch 1 foundation).
It gathers requirements, writes type contracts, dispatches coding
agents in parallel, runs smoke tests, and fixes integration issues.
Type design lives in typescript-engineer; this skill does not
restate any TypeScript rules.
Required upstream skills
Invoke these; do not hand-roll their work here.
typescript-engineer(this repo) owns all type design. Route totypescript-engineer/references/game-type-patterns.mdfor branded ids, save-file boundary,GameEventunions, ECS shapes, andas const satisfiesconfig tables;typescript-engineer/references/modular-type-design.mdfor feature-area ownership;typescript-engineer/references/strict-mode-flags.mdfor strict posture.delegate-manager-to-subagentsowns manager dispatch: read-only manager review, subagent ownership boundaries, evidence-first handoff. Invoke before dispatching any coding subagent.parallel-planowns the up-front decision of how many lanes to split into and when one agent should hand off rather than carry everything. Invoke once before Batch 1; revisit if a batch becomes lopsided.
What ships with it
28 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- agents/openai.yaml 227 B
- references/BATCH_DISPATCH.md 8.1 KB
- references/BUILD_ARTIFACTS.md 5.3 KB
- references/CAPACITY_AND_SIZING.md 1.1 KB
- references/DEFINITIONS.md 1.5 KB
- references/FUN_VIBES_DESIGN_STYLE.md 14 KB
- references/GITHUB_PAGES_DEPLOY.md 10 KB
- references/NAMING_GUARDRAILS.md 867 B
- references/PLAYFUL_TRAINING_GAME_STYLE.md 13 KB
- references/QUALITY_GUARDRAILS.md 6.8 KB
- references/SMOKE_AND_GOTCHAS.md 1.9 KB
- references/STEP_DETAILS.md 6.3 KB
- templates/agent_prompt_template.md 2.5 KB
- templates/build_github_pages.sh 2.6 KB runs code
- templates/check_codebase.sh 1.7 KB runs code
- templates/deploy_pages_workflow.yml 969 B
- templates/devel/setup_playwright.sh 653 B runs code
- templates/devel/setup_typescript.sh 730 B runs code
- templates/dist_clean.sh 340 B runs code
- templates/eslint.config.js 1.2 KB runs code
- templates/export_single_file.sh 1.2 KB runs code
- templates/gitignore 406 B
- templates/package.json 1.1 KB
- templates/playwright_smoke_test.md 1.9 KB
- templates/run_web_server.sh 3.2 KB runs code
- templates/src_index.html 414 B
- templates/src_layout.md 3.1 KB
- templates/tsconfig.json 675 B
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 277 lines · 50 tokens per session scan A b6e24bd1ad6f
html-game-parallel-builder is a skill published in the GitHub repository vosslab/vosslab-skills (2 stars, last pushed 10d ago), licensed MIT. It adds 50 tokens to every session and 3,166 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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