comic-intent-parser

comic-intent-parser is a skill for Claude Code, Codex from wanshuiyin/ARIS-Movie-Director. It costs 154 tokens per session (6,337 once invoked), scanned A, original, MIT.

A planning step that turns a raw idea, video outline, image, or audience note into one approved description of the comic's premise and constraints. It defines the central story point, tagline, and character-identity requirement before scenes are created.

In plain words
What is it for?
Use it to capture the user's intent, record hard constraints and open questions, and pass an approved premise to the comic outlining stage.
Why use it?
It prevents later work from filling in missing parts of the idea by guesswork. It also makes unclear requirements visible for approval.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Codex.

Good fit Use it to capture the user's intent, record hard constraints and open questions, and pass an approved premise to the comic outlining stage.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/wanshuiyin/aris-movie-director/comic-intent-parser
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add wanshuiyin/ARIS-Movie-Director --skill comic-intent-parser
Clone the repo
git clone --depth 1 https://github.com/wanshuiyin/ARIS-Movie-Director

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for comic-intent-parser

README.md
[![agentmods](https://agentmods.dev/badge/skills/wanshuiyin/aris-movie-director/comic-intent-parser/github.svg)](https://agentmods.dev/skills/wanshuiyin/aris-movie-director/comic-intent-parser)
Your own site
<a href="https://agentmods.dev/skills/wanshuiyin/aris-movie-director/comic-intent-parser"><img src="https://agentmods.dev/badge/skills/wanshuiyin/aris-movie-director/comic-intent-parser/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for comic-intent-parser

Your own site · 80×15
<a href="https://agentmods.dev/skills/wanshuiyin/aris-movie-director/comic-intent-parser"><img src="https://agentmods.dev/badge/skills/wanshuiyin/aris-movie-director/comic-intent-parser.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 154 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,337 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00154 $0.06337
Opus 5 $0.00077 $0.03168
Sonnet 5 $0.00031 $0.01267
Haiku 4.5 $0.00015 $0.00634

Measured 12d ago against content hash 45e24629a3ea, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

comic-intent-parser scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/comic-intent-parser/SKILL.md · 279 lines

How it starts

The opening of the file, as written. The whole thing — 279 lines — stays where its author put it; the contents beside it link to each section on GitHub.

comic-intent-parser — the locked premise (Phase 1 · Layer 0)

The single entry point of the left third of Figure 1. Before any beat, panel, asset, or blueprint exists, this skill turns a raw user brief (one line, a script, a locked video storyboard, an image, or a mix) into one intent_spec wiki node that answers exactly three questions — (1) what the user wants, (2) the hard constraints, (3) what is still ambiguous — and locks the comic's logline + tagline + dual-identity design constraint. It is the Layer-0 step the 49-line comic-author SOP previously had only as a one-line stub; this gives it a real 7-phase procedure, a schema-validation loop, a confidence gate, a cross-model parse, and a hard user-approval gate. It hands intent:<slug> down to comic-outline-creator. It is authoring, not rendering: it must never invent characters/scenes (that is the storyboard layer) or write panel prompts / content_svg / expected_literals (that is the asset/blueprint layer) — doing so is a hard gate veto.

  raw idea / locked skeleton / audience ─▶ ⓪ snapshot raw input verbatim + sha256  (provenance)
                              ▼
                        ① CODEX structured parse — raw bytes + verbatim node_schema, Claude inserts NO interpretation
                              ▼
                        ② SCHEMA validation loop — validate the FULL node vs node_schema.json (≤ MAX_PARSE_ATTEMPTS, codex-reply on the SAME thread)
                              ▼
                        ③ CONFIDENCE routing — confidence<0.6 OR any impact==high uncertainty → status:"under_review"
                              ▼
                        ④ BANNED-VOCAB lint (final guard) — recursive word-boundary scan; on hit re-parse ONCE (out-of-band)
                              ▼
                        ⑤ fan-out reviewers → persist review:* nodes + `reviews` edges → THEN comic-cross-layer-gate <id> --gate intent  (CC scope-sanity ‖ Codex xhigh ambiguity)
                              ▼
                        ⑥ USER APPROVAL — HARD gate; present logline + tagline + dual_identity + every uncertainty → wait for explicit "lock it"
                              ▼
                   approved? ─ no ─▶ revise / re-ask  (NEVER proceed)
                              │ yes
                              ▼
                        ⑦ status:"locked" → commit node + edges + INTENT_REPORT.md + handoff JSON

Read the full file on GitHub · 279 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 279 lines · 154 tokens per session scan A 45e24629a3ea

Subscribe to this mod's changes

comic-intent-parser is a skill published in the GitHub repository wanshuiyin/ARIS-Movie-Director (61 stars, last pushed 3d ago), licensed MIT. It adds 154 tokens to every session and 6,337 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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