playbook-cocos: Skill for Claude Code

.github/skills/cocos-2d-game-loop/SKILL.md

cocos-2d-game-loop is a skill for Claude Code, Codex from wenext-limited/playbook-cocos. It costs 49 tokens per session (1,800 once invoked), scanned A, original, no licence file.

A skill for building the core loop of a 2D game: the repeating flow that controls stages, countdowns, turns, and game states.

In plain words
What is it for?
Use it for stage state machines, timers, turn management, and overall 2D game-flow control—not for simple screens.
Why use it?
It provides guidance for coordinating game flow when play happens in repeated rounds or phases.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

This is wenext-limited/playbook-cocos's own configuration. It tells Claude Code and Codex how to work on playbook-cocos itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything playbook-cocos configures →

Reuse

Borrowing it

Nothing to install: this file belongs to wenext-limited/playbook-cocos. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/wenext-limited/playbook-cocos/main/.github/skills/cocos-2d-game-loop/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/wenext-limited/playbook-cocos

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cocos-2d-game-loop

README.md
[![agentmods](https://agentmods.dev/badge/skills/wenext-limited/playbook-cocos/cocos-2d-game-loop/github.svg)](https://agentmods.dev/skills/wenext-limited/playbook-cocos/cocos-2d-game-loop)
Your own site
<a href="https://agentmods.dev/skills/wenext-limited/playbook-cocos/cocos-2d-game-loop"><img src="https://agentmods.dev/badge/skills/wenext-limited/playbook-cocos/cocos-2d-game-loop/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for cocos-2d-game-loop

Your own site · 80×15
<a href="https://agentmods.dev/skills/wenext-limited/playbook-cocos/cocos-2d-game-loop"><img src="https://agentmods.dev/badge/skills/wenext-limited/playbook-cocos/cocos-2d-game-loop.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,800 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.01800
Opus 5 $0.00024 $0.00900
Sonnet 5 $0.00010 $0.00360
Haiku 4.5 $0.00005 $0.00180

Measured 10d ago against content hash 173e87eed761, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

cocos-2d-game-loop scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.github/skills/cocos-2d-game-loop/SKILL.md · 248 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 248 lines · 49 tokens per session scan A 173e87eed761

Subscribe to this mod's changes

cocos-2d-game-loop is a skill published in the GitHub repository wenext-limited/playbook-cocos (2 stars, last pushed 11d ago), with no licence file. It adds 49 tokens to every session and 1,800 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

state-trees

Create, inspect, and edit StateTree assets — states, tasks, transitions, conditions, considerations, and property bindings for AI behavior and game logic (StateTreeService). Use when the user asks to build a StateTree, add states/tasks/transitions, bind task properties, set up Utility AI considerations, or wire…

kevinpbuckley/VibeUE · 72 tokens

animation-blueprint

Navigate, inspect, and author Animation Blueprints — state machines, states, transitions, and transition rules (AnimGraphService). Use when the user asks to create or edit an Animation Blueprint/AnimBP, add a state machine or states, wire transitions between states, set a state's animation, or inspect AnimGraph…

kevinpbuckley/VibeUE · 68 tokens

cocos-scene-prefab-assembly

Assemble Cocos Creator 3.8 scenes, prefabs, nodes, components, serialized properties, UI roots, managers, pools, and asset references into playable local game scenes. Use whenever the user asks Codex to wire gameplay into a Cocos scene, create or update prefabs, attach scripts, assign generated assets, define node…

lightblink/cocos-creator-local-mcp · 88 tokens

cocos-wechat-local-build

Build, inspect, and debug local Cocos Creator 3.8 WeChat Mini Game packages without publishing. Use whenever the user asks Codex to prepare a Cocos project for local wechatgame build, create or review build configs, run Cocos Creator command-line builds, inspect build/wechatgame output, check package budgets, or…

lightblink/cocos-creator-local-mcp · 86 tokens

cocos-helper

A helper guide for building games with Cocos Creator, a game engine and editor. It covers project folders, common components, and managers written in TypeScript.

guyulong/cn-agent-skills · 10 tokens

cocos-creator-gameplay-architecture

Implement and review Cocos Creator 3.8 gameplay architecture, TypeScript components, UI systems, scene wiring, prefabs, resource loading, input, audio, tweening, collision, object pooling, state machines, and maintainable runtime code. Use whenever the user asks Codex to build gameplay, create a Cocos prototype…

lightblink/cocos-creator-local-mcp · 97 tokens