playbook-cocos: Skill for Claude Code

.github/skills/cocos-audio/SKILL.md

cocos-audio is a skill for Claude Code, Codex from wenext-limited/playbook-cocos. It costs 43 tokens per session (1,018 once invoked), scanned A, original, no licence file.

A game-audio management aid for controlling music, sound effects, volume and audio behavior when an app moves between foreground and background.

In plain words
What is it for?
Use it to play, pause or resume background music, play sound effects, control volume, and manage audio during app state changes.
Why use it?
It helps handle common playback and volume changes without treating audio file creation as part of the task.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

This is wenext-limited/playbook-cocos's own configuration. It tells Claude Code and Codex how to work on playbook-cocos itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything playbook-cocos configures →

Reuse

Borrowing it

Nothing to install: this file belongs to wenext-limited/playbook-cocos. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/wenext-limited/playbook-cocos/main/.github/skills/cocos-audio/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/wenext-limited/playbook-cocos

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cocos-audio

README.md
[![agentmods](https://agentmods.dev/badge/skills/wenext-limited/playbook-cocos/cocos-audio/github.svg)](https://agentmods.dev/skills/wenext-limited/playbook-cocos/cocos-audio)
Your own site
<a href="https://agentmods.dev/skills/wenext-limited/playbook-cocos/cocos-audio"><img src="https://agentmods.dev/badge/skills/wenext-limited/playbook-cocos/cocos-audio/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for cocos-audio

Your own site · 80×15
<a href="https://agentmods.dev/skills/wenext-limited/playbook-cocos/cocos-audio"><img src="https://agentmods.dev/badge/skills/wenext-limited/playbook-cocos/cocos-audio.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 43 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,018 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00043 $0.01018
Opus 5.5 $0.00017 $0.00407
Sonnet 5.5 $0.00009 $0.00204
Haiku 4.5 $0.00004 $0.00102

Measured 2mo ago against content hash a1b0101854e6, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

cocos-audio scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.github/skills/cocos-audio/SKILL.md · 154 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 154 lines · 43 tokens per session scan A a1b0101854e6

Subscribe to this mod's changes

cocos-audio is a skill published in the GitHub repository wenext-limited/playbook-cocos (2 stars, last pushed 2mo ago), with no licence file. It adds 43 tokens to every session and 1,018 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

metasounds

Create and modify MetaSound Source assets — add/connect nodes, wire pins, set input defaults, and play procedurally (MetaSoundService). Use when the user asks to create a MetaSound, build or edit a MetaSound graph, add operator/input/output nodes, or generate procedural audio.

kevinpbuckley/VibeUE · 63 tokens

game-audio-engineer

Consume the designer's game-feel action card for event meaning, authoritative contact, recovery and essential/decorative priority. Own attack/transient/decay, timbre, spatial grounding, voice admission and contrast within that intent. Check normal and repeated/overlapping events: more layers or variations may worsen…

buiphucminhtam/forgewright · 60 tokens

videoagent-audio-studio

Tired of juggling multiple audio APIs? This skill gives you one-command access to TTS, music generation, sound effects, and voice cloning. Use when you want to generate any audio without managing multiple API keys.

pexoai/pexo-skills · 50 tokens

suno-music

Generate instrumental background music and songs via EvoLink Suno API, with special handling for voiceover-safe tracks.

howdeploy/kisa-stack · 27 tokens

MiniMax Music Gen

Generate an original song, instrumental, or cover track when the ask is fundamentally "make music from this idea".

notforyou23/home23 · 27 tokens

music-composer

Komponiert video-synchronisierte Hintergrundmusik aus einem Storyline-JSON per lokaler Waveform-Synthese (numpy + ffmpeg). Stile: Chiptune, Ambient, Electronic. Deterministisch, offline, kein Cloud-Dienst.

ellmos-ai/skills · 55 tokens