bpx-var

bpx-var is a skill for Claude Code from wilddogjp/openbpx. It costs 23 tokens per session (404 once invoked), scanned A, original, Apache-2.0.

A command for inspecting and changing variables in Unreal Engine asset files. It can list variable information, change default values, or rename variables.

In plain words
What is it for?
Use it to list variables in a .uasset file, set a variable’s default value, or rename a declared variable while checking for naming conflicts.
Why use it?
It provides a direct way to inspect asset settings and update them without manually editing the files. Changes can be previewed with a dry run and backed up.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is **PREREQUISITE:** Read [bpx-shared](../bpx-shared/SKILL.md)..

Part of the openbpx plugin — 26 skills shipped together

Good fit Use it to list variables in a .uasset file, set a variable’s default value, or rename a declared variable while checking for naming conflicts.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/wilddogjp/openbpx
agentmods
npx agentmods add skills/wilddogjp/openbpx/bpx-var

Made for: Claude Code.

Or install openbpx, the plugin that ships this one along with the rest of its 26 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for bpx-var

README.md
[![agentmods](https://agentmods.dev/badge/skills/wilddogjp/openbpx/bpx-var.svg)](https://agentmods.dev/skills/wilddogjp/openbpx/bpx-var)
Your own site
<a href="https://agentmods.dev/skills/wilddogjp/openbpx/bpx-var"><img src="https://agentmods.dev/badge/skills/wilddogjp/openbpx/bpx-var.svg" alt="Measured on agentmods" height="20"></a>
Per session 23 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 404 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00023 $0.00404
Opus 5 $0.00012 $0.00202
Sonnet 5 $0.00005 $0.00081
Haiku 4.5 $0.00002 $0.00040

Measured 8d ago against content hash f028c6fe538b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

bpx-var scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/openbpx/skills/bpx-var/SKILL.md · 43 lines

What it actually says

var

PREREQUISITE: Read bpx-shared.

Usage

bpx var list <file.uasset>
bpx var set-default <file.uasset> --name <var> --value '<json>' [--dry-run] [--backup]
bpx var rename <file.uasset> --from <old> --to <new> [--dry-run] [--backup]

Behavior

  • list: merges CDO defaults with declaration metadata.
  • set-default: writes a variable default on CDO properties.
  • rename: rewrites matching NameMap entries from --from to --to.
  • rename fails when destination variable is already declared; may return declaration warnings.

[!CAUTION] This command includes write-capable operations. Confirm intent and run --dry-run first.

Command Matrix

Command Use when Notable defaults
list merges CDO defaults with declaration metadata. Read-only path; safe for discovery.
set-default writes a variable default on CDO properties. Check bpx help for exact required flags.
rename rewrites matching NameMap entries from --from to --to. Run --dry-run first and use --backup for real writes.

High-Signal Examples

bpx var list ./Sample.uasset
bpx var set-default ./Sample.uasset --name <var> --value '{"value":1}' [--dry-run] [--backup]
bpx var rename ./Sample.uasset --from OldValue --to NewValue [--dry-run] [--backup]
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 43 lines · 23 tokens per session scan A f028c6fe538b

Subscribe to this mod's changes

bpx-var is a skill published in the GitHub repository wilddogjp/openbpx (99 stars, last pushed 2mo ago), licensed Apache-2.0. It adds 23 tokens to every session and 404 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.