Borrowing it
Nothing to install: this file belongs to williamisnotdefined/rubiks-cube-solver. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/williamisnotdefined/rubiks-cube-solver/main/.agents/skills/solver-search/SKILL.mdgit clone --depth 1 https://github.com/williamisnotdefined/rubiks-cube-solverWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/williamisnotdefined/rubiks-cube-solver/solver-search)<a href="https://agentmods.dev/skills/williamisnotdefined/rubiks-cube-solver/solver-search"><img src="https://agentmods.dev/badge/skills/williamisnotdefined/rubiks-cube-solver/solver-search/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/williamisnotdefined/rubiks-cube-solver/solver-search"><img src="https://agentmods.dev/badge/skills/williamisnotdefined/rubiks-cube-solver/solver-search.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00023 | $0.02953 |
| Opus 5.5 | $0.00009 | $0.01181 |
| Sonnet 5.5 | $0.00005 | $0.00591 |
| Haiku 4.5 | $0.00002 | $0.00295 |
Grade A, and why
solver-search scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 291 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Generated from ai/registry.json. Do not edit manually.
Canonical skill: ../../../ai/skills/solver-search.md.
Referenced context:
../../../ai/rules/solver-search-rules.md../../../ai/rules/testing-rules.md../../../ai/architecture/project-architecture.md../../../ai/architecture/solver-search.md../../../ai/architecture/cube-engine.md../../../ai/glossary/cube-terms.md
This file is compiled from canonical AI knowledge files. Edit canonical files under ai, then run npm run ai:sync.
Compiled AI Skill: solver-search
Canonical Skill: ai/skills/solver-search.md
Solver Search
Use this skill when adding or changing IDA*, generated two-phase search, heuristics, pruning, or pattern database code.
Goal
Add search behavior only on top of correct cube state and move semantics.
Read First
ai/rules/solver-search-rules.mdai/rules/testing-rules.mdai/architecture/project-architecture.mdai/architecture/solver-search.mdai/architecture/cube-engine.mdai/glossary/cube-terms.md
Workflow
- Verify cube move behavior before trusting search results.
- Start with shallow deterministic cases.
- Keep heuristics separate from traversal logic.
- Mark whether each heuristic is admissible.
- Add node/depth metrics for non-trivial algorithms.
Expected Output
- Search returns explicit move sequences and metrics.
- Tests cover solved state and shallow known scrambles.
- No learned or external inference heuristic is introduced without an explicit current product requirement.
Verification
- Run
cargo test -p cube-enginewhen Rust is installed. - Include targeted tests for the changed search module.
Referenced Context
Reference: ai/rules/solver-search-rules.md
Solver Search Rules
Rules for search, heuristics, and pattern database work.
Always
- Keep search algorithms in
crates/cube-engine/src/searchunless a later crate boundary is introduced. - Keep heuristics explicit about admissibility.
- Prefer bounded IDA* and generated two-phase paths after move tables are correct.
- Prune inverse moves and repeated same-axis branches where correctness allows it.
- Measure node counts and depth limits for non-trivial search changes.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 291 lines · 23 tokens per session scan A 5edffe9a2f19
solver-search is a skill published in the GitHub repository williamisnotdefined/rubiks-cube-solver (5 stars, last pushed 4d ago), licensed MIT. It adds 23 tokens to every session and 2,953 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
solver-search compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| solver-searchwilliamisnotdefined/rubiks-cube-solver | Skill | 5 | 4d ago | MIT | A | 23 | Claude Code, Codex |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 18d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |