Borrowing it
Nothing to install: this file belongs to WingedGuardian/skyrimvr-claude-toolkit. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/WingedGuardian/skyrimvr-claude-toolkit/master/.agents/skills/create-mod/SKILL.mdgit clone --depth 1 https://github.com/WingedGuardian/skyrimvr-claude-toolkitWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/wingedguardian/skyrimvr-claude-toolkit/create-mod)<a href="https://agentmods.dev/skills/wingedguardian/skyrimvr-claude-toolkit/create-mod"><img src="https://agentmods.dev/badge/skills/wingedguardian/skyrimvr-claude-toolkit/create-mod/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/wingedguardian/skyrimvr-claude-toolkit/create-mod"><img src="https://agentmods.dev/badge/skills/wingedguardian/skyrimvr-claude-toolkit/create-mod.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00030 | $0.00994 |
| Opus 5.5 | $0.00012 | $0.00398 |
| Sonnet 5.5 | $0.00006 | $0.00199 |
| Haiku 4.5 | $0.00003 | $0.00099 |
Grade A, and why
create-mod scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 23d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 63 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Create New Mod Workflow
Build a mod step-by-step using the AutoMod CLI. Always use --json on all commands. Always use --dry-run first on write commands.
Step 1: Create the Plugin
bash tools/automod-cli.sh esp create "<ModName>" --output "Data" --author "<author>" --description "<desc>" --json
Use --light for ESL-flagged plugins (if under 2048 records).
Step 2: Add Records
Use the appropriate esp add-* command for each record:
- Weapons:
esp add-weapon <esp> <editorId> --type <type> --model <preset> --damage <n> --dry-run --json - Spells:
esp add-spell <esp> <editorId> --type <type> --effect <preset> --magnitude <n> --dry-run --json - Armor:
esp add-armor <esp> <editorId> --type <type> --slot <slot> --model <preset> --dry-run --json - NPCs:
esp add-npc <esp> <editorId> --name "<name>" --level <n> --dry-run --json - Books:
esp add-book <esp> <editorId> --name "<name>" --text "<content>" --dry-run --json - Perks:
esp add-perk <esp> <editorId> --name "<name>" --effect <preset> --dry-run --json - Globals:
esp add-global <esp> <editorId> --type float --value <n> --dry-run --json - Also available:
esp add-questandesp set-property(arguments:bash tools/automod-cli.sh esp --help --json)
Important: Weapons and armor REQUIRE --model or they'll be invisible. Spells REQUIRE --effect or they'll do nothing.
Always preview with --dry-run first, then remove it after user approves.
Step 3: Add Scripts (if needed)
- Write the
.pscsource file - Compile:
bash tools/automod-cli.sh papyrus compile <source> --output Data/Scripts --headers tools/automod/skyrim-script-headers --json(Or use Caprica: fromData/Scripts/Source, with a BARE filename (a path makes Caprica fail with a namespacing Fatal Error):"<game root>/tools/Caprica/Caprica.exe" --game skyrim -f TESV_Papyrus_Flags.flg -i . -i "<base-game .psc sources>" -o "<game root>/Data/Scripts" MyScript.psc. The second-iis REQUIRED whenever the base-game sources are not in the current folder (e.g.<game root>/Data/Source/Scripts): without it any script extending a vanilla type fails with "Unable to resolve type". One-iper further import folder.) - Attach to quest:
bash tools/automod-cli.sh esp attach-script <esp> --quest <editorId> --script <name> --json - Auto-fill properties:
bash tools/automod-cli.sh esp auto-fill <esp> --quest <editorId> --script <name> --script-dir Data/Scripts/Source --data-folder Data --json
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 23d ago Changed 8ccf13f18e2f
- 26d ago Changed · +2 lines be80b3057b97
- 2mo ago First seen · 61 lines · 30 tokens per session scan A a67d1315ad17
create-mod is a skill published in the GitHub repository WingedGuardian/skyrimvr-claude-toolkit (21 stars, last pushed yesterday), licensed MIT. It adds 30 tokens to every session and 994 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
create-mod compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| create-modWingedGuardian/skyrimvr-claude-toolkit | Skill | 21 | yesterday | MIT | A | 30 | Claude Code |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 19d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |