Borrowing it
Nothing to install: this file belongs to WingedGuardian/skyrimvr-claude-toolkit. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/WingedGuardian/skyrimvr-claude-toolkit/master/.agents/skills/skyrim-bsa/SKILL.mdgit clone --depth 1 https://github.com/WingedGuardian/skyrimvr-claude-toolkitWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/wingedguardian/skyrimvr-claude-toolkit/skyrim-bsa)<a href="https://agentmods.dev/skills/wingedguardian/skyrimvr-claude-toolkit/skyrim-bsa"><img src="https://agentmods.dev/badge/skills/wingedguardian/skyrimvr-claude-toolkit/skyrim-bsa/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/wingedguardian/skyrimvr-claude-toolkit/skyrim-bsa"><img src="https://agentmods.dev/badge/skills/wingedguardian/skyrimvr-claude-toolkit/skyrim-bsa.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00024 | $0.00448 |
| Opus 5.5 | $0.00010 | $0.00179 |
| Sonnet 5.5 | $0.00005 | $0.00090 |
| Haiku 4.5 | $0.00002 | $0.00045 |
Grade A, and why
skyrim-bsa scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 26d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
BSA/BA2 Archive Operations
Use the AutoMod CLI for archive work. Always use --json for output.
bash tools/automod-cli.sh archive <command> [args] --json
Read-Only Commands
archive info <archive>— metadata and statsarchive list <archive> [--filter <pattern>] [--limit <n>]— list contentsarchive validate <archive>— integrity checkarchive diff <archive1> <archive2>— compare two archivesarchive status— verify BSArch tool availability
Write Commands (always confirm with user first)
archive extract <archive> --output <dir>— extract all filesarchive extract-file <archive> <file> --output <dir>— extract single filearchive create <dir> --output <archive> [--game Skyrim]— create new BSAarchive add-files <archive> <dir> [--base-dir <path>]— add files to existing archivearchive remove-files <archive> --filter <pattern>— remove files by patternarchive update-file <archive> <file-path> <archive-path>— replace single filearchive replace-files <archive> <source-dir>— bulk replacearchive merge <archive1> <archive2> [...] --output <path>— merge archivesarchive optimize <archive> [--output <path>]— optimize compression
Key Reminder
Loose files always override BSAs. Check for loose file conflicts in Data/ before assuming BSA content is what the game loads.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 26d ago Changed · +1 lines 0af408a0970a
- 2mo ago First seen · 38 lines · 24 tokens per session scan A 75c059b6abf4
skyrim-bsa is a skill published in the GitHub repository WingedGuardian/skyrimvr-claude-toolkit (21 stars, last pushed yesterday), licensed MIT. It adds 24 tokens to every session and 448 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
skyrim-bsa compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| skyrim-bsaWingedGuardian/skyrimvr-claude-toolkit | Skill | 21 | yesterday | MIT | A | 24 | Claude Code |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 19d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |