Borrowing it
Nothing to install: this file belongs to WingedGuardian/skyrimvr-claude-toolkit. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/WingedGuardian/skyrimvr-claude-toolkit/master/.agents/skills/skyrim-context/SKILL.mdgit clone --depth 1 https://github.com/WingedGuardian/skyrimvr-claude-toolkitWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/wingedguardian/skyrimvr-claude-toolkit/skyrim-context)<a href="https://agentmods.dev/skills/wingedguardian/skyrimvr-claude-toolkit/skyrim-context"><img src="https://agentmods.dev/badge/skills/wingedguardian/skyrimvr-claude-toolkit/skyrim-context/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/wingedguardian/skyrimvr-claude-toolkit/skyrim-context"><img src="https://agentmods.dev/badge/skills/wingedguardian/skyrimvr-claude-toolkit/skyrim-context.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00034 | $0.01295 |
| Opus 5.5 | $0.00014 | $0.00518 |
| Sonnet 5.5 | $0.00007 | $0.00259 |
| Haiku 4.5 | $0.00003 | $0.00129 |
Grade A, and why
skyrim-context scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 26d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 67 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Skyrim Modding Context
You are working in a modded Skyrim installation with a full modding toolkit. Consult KNOWLEDGEBASE.md in the project root for the complete reference. Below are the most critical gotchas that cause silent failures or crashes.
Top 15 Gotchas (Memorize These)
- RemoveSpell doesn't fire OnEffectFinish — use
DispelSpellwhen cleanup logic exists (but DispelSpell excludes abilities) - All effects on a spell must have the same casting type — mismatches cause silent failure
- VMAD editing is fragile — use
GetFormFromFile()on your OWN plugin's forms to minimize properties (never another mod's — see Own Your Records), and check the result forNone; xEdit can't add scripts to VMAD - PlayIdle fails in VR — VRIK overrides skeleton IK; bypass with timed Papyrus scripts
- Wait() unreliable under 100ms — merge sub-100ms gaps; use
RegisterForSingleUpdatewhen possible - SSE != VR for: camera, skeleton, collision, UI, input, SKSE addresses, physics (60Hz→90Hz)
- ESL FormIDs must be in xx000800-xx000FFF — exceeding = crash or data corruption
- Loose files always override BSAs — check for loose file conflicts before assuming BSA content wins
- Condition OR has precedence over AND —
A AND B OR C!= what you'd expect - Non-auto properties don't restore from master on save/load — they stay blank
- PreWEAPON/PreSHIELD skeleton nodes cause CTD in VR — must be removed
- ONAM required for ESM temp record overrides — missing ONAM = game silently ignores overrides
- SetVehicle causes HMD desync in VR — avoid entirely
- GoToState("") in OnUnload → Self=None crash — move to OnLoad instead
- Navmesh creation is CK-only — xEdit can only delete, never recreate
Key VR Differences
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 26d ago Changed · +20 lines d5dad031d218
- 2mo ago First seen · 47 lines · 34 tokens per session scan A ae708c690a9d
skyrim-context is a skill published in the GitHub repository WingedGuardian/skyrimvr-claude-toolkit (21 stars, last pushed yesterday), licensed MIT. It adds 34 tokens to every session and 1,295 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
skyrim-context compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| skyrim-contextWingedGuardian/skyrimvr-claude-toolkit | Skill | 21 | yesterday | MIT | A | 34 | Claude Code |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 19d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |