skyrimvr-claude-toolkit: Skill for Claude Code

.agents/skills/skyrim-mcm/SKILL.md

skyrim-mcm is a skill for Claude Code, Codex from WingedGuardian/skyrimvr-claude-toolkit. It costs 17 tokens per session (286 once invoked), scanned A, original, MIT.

A command-line helper for creating SkyUI VR mod configuration menus, which let players change a mod's settings in the game. It creates menus with toggle and slider options, and can inspect or validate their configuration.

In plain words
What is it for?
Use it to create a new menu, add on/off options or adjustable sliders, inspect an existing configuration, and check it for errors.
Why use it?
It removes the need to hand-write menu configuration files and helps catch configuration errors before use. It also makes clear that SkyUI VR—not standard SkyUI—is required for VR.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is WingedGuardian/skyrimvr-claude-toolkit's own configuration. It tells Claude Code and Codex how to work on skyrimvr-claude-toolkit itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything skyrimvr-claude-toolkit configures →

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is bash tools/automod-cli.sh mcm <command> [args] --json.

Reuse

Borrowing it

Nothing to install: this file belongs to WingedGuardian/skyrimvr-claude-toolkit. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/WingedGuardian/skyrimvr-claude-toolkit/master/.agents/skills/skyrim-mcm/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/WingedGuardian/skyrimvr-claude-toolkit

Made for: Claude Code, Codex.

Wrote this? Show the measurements

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README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for skyrim-mcm

Your own site · 80×15
<a href="https://agentmods.dev/skills/wingedguardian/skyrimvr-claude-toolkit/skyrim-mcm"><img src="https://agentmods.dev/badge/skills/wingedguardian/skyrimvr-claude-toolkit/skyrim-mcm.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 17 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 286 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00017 $0.00286
Opus 5.5 $0.00007 $0.00114
Sonnet 5.5 $0.00003 $0.00057
Haiku 4.5 $0.00002 $0.00029

Measured 26d ago against content hash e36d33a41f0c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

skyrim-mcm scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 26d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/skyrim-mcm/SKILL.md · 26 lines

What it actually says

MCM Menu Generation

Use the AutoMod CLI to create mod configuration menus. Always use --json for output.

bash tools/automod-cli.sh mcm <command> [args] --json

Commands

  • mcm create <modName> <displayName> [--output <config.json>] — create new MCM config
  • mcm add-toggle <config> <id> <text> [--help-text <text>] [--page <name>] — add toggle option
  • mcm add-slider <config> <id> <text> [--min <n>] [--max <n>] [--step <n>] [--page <name>] — add slider
  • mcm info <config> — inspect MCM configuration
  • mcm validate <config> — check for errors

VR Note

MCM menus require SkyUI VR (the VR fork, not regular SkyUI). Standard SkyUI is incompatible with VR.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 26d ago Changed · +1 lines e36d33a41f0c
  2. 2mo ago First seen · 25 lines · 17 tokens per session scan A 61cfeff4f3b0

Subscribe to this mod's changes

skyrim-mcm is a skill published in the GitHub repository WingedGuardian/skyrimvr-claude-toolkit (21 stars, last pushed yesterday), licensed MIT. It adds 17 tokens to every session and 286 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

skyrim-mcm compared with skills from other repositories

skyrim-mcm next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
skyrim-mcmWingedGuardian/skyrimvr-claude-toolkitSkill21yesterdayMITA17Claude Code, Codex
playtest-reportDonchitos/Claude-Code-Game-StudiosSkill36k19d agoMITA20Claude Code
godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsSkill6.9k9d agoApache-2.0A95Claude Code
scenario-unreal-gameplayscenario-labs/skillsSkill3.2kyesterdayMITA121Claude Code
motionOpenDCAI/GameFactory-3ASkill1.0k8d agoApache-2.0A0Claude Code, Codex
unity-addressablesBesty0728/Unity-SkillsSkill1.9kyesterdayMITA25Claude Code, Codex
unity-manual-componentBesty0728/Unity-SkillsSkill1.9kyesterdayMITA36Claude Code, Codex