Borrowing it
Nothing to install: this file belongs to WingedGuardian/skyrimvr-claude-toolkit. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/WingedGuardian/skyrimvr-claude-toolkit/master/.claude/skills/skyrim-mcm/SKILL.mdgit clone --depth 1 https://github.com/WingedGuardian/skyrimvr-claude-toolkitWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/wingedguardian/skyrimvr-claude-toolkit/skyrim-mcm)<a href="https://agentmods.dev/skills/wingedguardian/skyrimvr-claude-toolkit/skyrim-mcm"><img src="https://agentmods.dev/badge/skills/wingedguardian/skyrimvr-claude-toolkit/skyrim-mcm/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/wingedguardian/skyrimvr-claude-toolkit/skyrim-mcm"><img src="https://agentmods.dev/badge/skills/wingedguardian/skyrimvr-claude-toolkit/skyrim-mcm.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00017 | $0.00239 |
| Opus 5 | $0.00009 | $0.00120 |
| Sonnet 5 | $0.00003 | $0.00048 |
| Haiku 4.5 | $0.00002 | $0.00024 |
Grade A, and why
skyrim-mcm scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
MCM Menu Generation
Use the AutoMod CLI to create mod configuration menus. Always use --json for output.
bash tools/automod-cli.sh mcm <command> [args] --json
Commands
mcm create <modName> <displayName> [--output <config.json>]— create new MCM configmcm add-toggle <config> <id> <text> [--help-text <text>] [--page <name>]— add toggle optionmcm add-slider <config> <id> <text> [--min <n>] [--max <n>] [--step <n>] [--page <name>]— add slidermcm info <config>— inspect MCM configurationmcm validate <config>— check for errors
VR Note
MCM menus require SkyUI VR (the VR fork, not regular SkyUI). Standard SkyUI is incompatible with VR.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 25 lines · 17 tokens per session scan A 61cfeff4f3b0
skyrim-mcm is a skill published in the GitHub repository WingedGuardian/skyrimvr-claude-toolkit (14 stars, last pushed yesterday), licensed MIT. It adds 17 tokens to every session and 239 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
gameobject-component-destroy
Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.
unity-version-split
Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).
godot-signals-groups
Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…
unity-addressables
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).
motion
How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.
threejs-exposure-color-grading
Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptation, single tone-map ownership, and a generated 32-cube post-tone-map LUT.