Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Xerolo44/RPG-Maker-MV-MCP --skill rpgmaker-plugin-devgit clone --depth 1 https://github.com/Xerolo44/RPG-Maker-MV-MCPWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/xerolo44/rpg-maker-mv-mcp/rpgmaker-plugin-dev)<a href="https://agentmods.dev/skills/xerolo44/rpg-maker-mv-mcp/rpgmaker-plugin-dev"><img src="https://agentmods.dev/badge/skills/xerolo44/rpg-maker-mv-mcp/rpgmaker-plugin-dev/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/xerolo44/rpg-maker-mv-mcp/rpgmaker-plugin-dev"><img src="https://agentmods.dev/badge/skills/xerolo44/rpg-maker-mv-mcp/rpgmaker-plugin-dev.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00048 | $0.00587 |
| Opus 5.5 | $0.00019 | $0.00235 |
| Sonnet 5.5 | $0.00010 | $0.00117 |
| Haiku 4.5 | $0.00005 | $0.00059 |
Grade A, and why
rpgmaker-plugin-dev scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 68 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Plugin development
Tools
list_plugins, read_plugin, create_plugin (scaffold), write_plugin (replace the source), configure_plugin (set parameters, enable/disable), add_plugin / remove_plugin (register in js/plugins.js), then playtest_start and playtest_log to see console errors (NW.js mode).
File header
The editor reads parameters from a comment block at the top of the file:
//=============================================================================
// MyPlugin.js
//=============================================================================
/*:
* @plugindesc One line shown in the plugin manager.
* @author Name
*
* @param Speed
* @desc What this parameter does.
* @default 4
*
* @help
* Describe plugin commands and usage here.
*/
The file name and the registered plugin name must match exactly. Plugin parameters are strings: convert with Number(...) or JSON.parse.
Pattern for changing engine behaviour
Never edit js/rpg_*.js. Alias the original method and call it:
(function() {
var params = PluginManager.parameters('MyPlugin');
var speed = Number(params['Speed'] || 4);
var _Game_Player_initialize = Game_Player.prototype.initialize;
Game_Player.prototype.initialize = function() {
_Game_Player_initialize.call(this);
this.setMoveSpeed(speed);
};
})();
Always wrap code in an IIFE, keep aliases in local variables and call the original unless you intend to replace it.
Plugin commands
var _Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand;
Game_Interpreter.prototype.pluginCommand = function(command, args) {
_Game_Interpreter_pluginCommand.call(this, command, args);
if (command === 'MyCommand') { /* args are the space-separated words */ }
};
Events call it with event command 356: parameters: ["MyCommand arg1 arg2"].
Order and testing
- Plugin order matters: plugins that alias the same method wrap each other in load order.
list_pluginsshows the order. - After writing,
playtest_startin NW.js mode and readplaytest_logforReferenceError/TypeError. A black screen at startup is almost always a plugin error. - Use
configure_pluginfor parameters instead of editingjs/plugins.jsby hand. - MV runs in NW.js with its own JavaScript engine version: avoid syntax newer than the project's runtime supports unless you have verified it.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 13d ago First seen · 68 lines · 48 tokens per session scan A 2af7e52fcdde
rpgmaker-plugin-dev is a skill published in the GitHub repository Xerolo44/RPG-Maker-MV-MCP (8 stars, last pushed 12d ago), licensed MIT. It adds 48 tokens to every session and 587 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-24.
rpgmaker-plugin-dev compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| rpgmaker-plugin-devXerolo44/RPG-Maker-MV-MCP | Skill | 8 | 12d ago | MIT | A | 48 | Claude Code, Codex |
| zoom-meeting-sdk-unrealanthropics/knowledge-work-plugins | Skill | 35k | 2d ago | Apache-2.0 | A | 41 | Claude Code |
| bevy-ecsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 10d ago | Apache-2.0 | A | 100 | Claude Code |
| godot-csharpgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 10d ago | Apache-2.0 | A | 108 | Claude Code |
| godot-gdscriptgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 10d ago | Apache-2.0 | A | 101 | Claude Code |
| scenario-unity-architecturescenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 133 | Claude Code |
| vibeuekevinpbuckley/VibeUE | Skill | 812 | 2d ago | MIT | A | 82 | Claude Code, Codex |